Reflectance and texture of real-world surfaces
ACM Transactions on Graphics (TOG)
A signal-processing framework for inverse rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Synthesis of bidirectional texture functions on arbitrary surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Texture histograms as a function of irradiation and viewing direction
International Journal of Computer Vision
Interactive Image-based Modeling of Macrostructured Textures
IEEE Computer Graphics and Applications
Bidirectional Texture Contrast Function
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part IV
On Perpendicular Texture: Why do we see more flowers in the distance?
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
On 3-D Surface Reconstruction Using Shape from Shadows
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Histogram Model for 3D Textures
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Efficient and realistic visualization of cloth
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Machine Vision and Applications - Special issue: Human modeling, analysis, and synthesis
Physically Based Rendering: From Theory to Implementation
Physically Based Rendering: From Theory to Implementation
Perceiving translucent materials
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
TensorTextures: multilinear image-based rendering
ACM SIGGRAPH 2004 Papers
Decorating Surfaces with Bidirectional Texture Functions
IEEE Transactions on Visualization and Computer Graphics
BRDF-Shop: Creating Physically Correct Bidirectional Reflectance Distribution Functions
IEEE Computer Graphics and Applications
ACM SIGGRAPH 2006 Papers
Inverse shade trees for non-parametric material representation and editing
ACM SIGGRAPH 2006 Papers
Reconstruction of volumetric surface textures for real-time rendering
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Statistical acquisition of texture appearance
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
On optimal resampling of view and illumination dependent textures
Proceedings of the 5th symposium on Applied perception in graphics and visualization
Fast, realistic lighting and material design using nonlinear cut approximation
ACM SIGGRAPH Asia 2008 papers
A psychophysically validated metric for bidirectional texture data reduction
ACM SIGGRAPH Asia 2008 papers
Precomputation-Based Rendering
Foundations and Trends® in Computer Graphics and Vision
On uniform resampling and gaze analysis of bidirectional texture functions
ACM Transactions on Applied Perception (TAP)
CAD and Communicability: A System That Improves the Human-Computer Interaction
Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains
Interactive reflection editing
ACM SIGGRAPH Asia 2009 papers
Proceedings of the 2011 SIGGRAPH Asia Conference
Specular reflection from woven cloth
ACM Transactions on Graphics (TOG)
Advanced textural representation of materials appearance
SIGGRAPH Asia 2011 Courses
Material memex: automatic material suggestions for 3D objects
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Procedural editing of bidirectional texture functions
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Hi-index | 0.00 |
While measured Bidirectional Texture Functions (BTF) enable impressive realism in material appearance, they offer little control, which limits their use for content creation. In this work, we interactively manipulate BTFs and create new BTFs from flat textures. We present an out-of-core approach to manage the size of BTFs and introduce new editing operations that modify the appearance of a material. These tools achieve their full potential when selectively applied to subsets of the BTF through the use of new selection operators. We further analyze the use of our editing operators for the modification of important visual characteristics such as highlights, roughness, and fuzziness. Results compare favorably to the direct alteration of micro-geometry and reflectances of synthetic reference data.