Texture histograms as a function of irradiation and viewing direction
International Journal of Computer Vision
On Perpendicular Texture: Why do we see more flowers in the distance?
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Reflectance and Texture of Real-World Surfaces Authors
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Reflectance and texture of real-world surfaces
ACM Transactions on Graphics (TOG)
The Analysis and Recognition of Real-World Textures in Three Dimensions
IEEE Transactions on Pattern Analysis and Machine Intelligence
Synthesizing bidirectional texture functions for real-world surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Representing and Recognizing the Visual Appearance of Materials using Three-dimensional Textons
International Journal of Computer Vision
The Effect of Illuminant Rotation on Texture Filters: Lissajous's Ellipses
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part III
Classifying Images of Materials: Achieving Viewpoint and Illumination Independence
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part III
IEEE Transactions on Pattern Analysis and Machine Intelligence
3D Texture Recognition Using Bidirectional Feature Histograms
International Journal of Computer Vision
Synthesis and Rendering of Bidirectional Texture Functions on Arbitrary Surfaces
IEEE Transactions on Visualization and Computer Graphics
A Statistical Approach to Texture Classification from Single Images
International Journal of Computer Vision - Special Issue on Texture Analysis and Synthesis
Classifying Surface Texture while Simultaneously Estimating Illumination Direction
International Journal of Computer Vision - Special Issue on Texture Analysis and Synthesis
International Journal of Computer Vision - Special Issue on Texture Analysis and Synthesis
Shadow Graphs and 3D Texture Reconstruction
International Journal of Computer Vision - Special Issue on Texture Analysis and Synthesis
Visually Distinct Patterns with Matching Subband Statistics
IEEE Transactions on Pattern Analysis and Machine Intelligence
A Fourier Theory for Cast Shadows
IEEE Transactions on Pattern Analysis and Machine Intelligence
Surface detail in computer models
Image and Vision Computing
Interactive editing and modeling of bidirectional texture functions
ACM SIGGRAPH 2007 papers
Journal of Mathematical Imaging and Vision
Skin Pores Detection for Image-Based Skin Analysis
IDEAL '08 Proceedings of the 9th International Conference on Intelligent Data Engineering and Automated Learning
Viewpoint Invariant Texture Description Using Fractal Analysis
International Journal of Computer Vision
Rough surface estimation using the Kirchhoff model
SCIA'03 Proceedings of the 13th Scandinavian conference on Image analysis
Statistical acquisition of texture appearance
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
A distinct and compact texture descriptor
Image and Vision Computing
Hi-index | 0.00 |
Image texture can arise not only from surface albedo variations (ED texture) but also from surface height variations (3D texture). Since the appearance of 3D texture depends on the illumination and viewing direction in a complicated manner, such image texture can be called a bidirectional texture function. A fundamental representation of image texture is the histogram of pixel intensities. Since the histogram of 3D texture also depends on the illumination and viewing directions in a complex fashion, we refer to it as a bidirectional histogram. In this work. we present a concise analytical model for the bidirectional histogram of Lambertian, isotropic, randomly rough surfaces, which are common in real-world scenes. We demonstrate the accuracy of the histogram model by fitting to several samples from the Columbia-Utrecht texture database. The parameters obtained from the model fits are roughness measures which can be used in texture recognition schemes. In addition, the model has potential application in estimating illumination direction in scenes where surfaces of known tilt and roughness are visible. We demonstrate the usefulness of our model by employing it in a novel 3D texture synthesis procedure.