Measuring and modeling anisotropic reflection
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Visual learning and recognition of 3-D objects from appearance
International Journal of Computer Vision
Reflectance and texture of real-world surfaces
ACM Transactions on Graphics (TOG)
Synthesizing bidirectional texture functions for real-world surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Representing and Recognizing the Visual Appearance of Materials using Three-dimensional Textons
International Journal of Computer Vision
Synthesis of bidirectional texture functions on arbitrary surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Bidirectional Reflection Distribution Function of Thoroughly Pitted Surfaces
International Journal of Computer Vision
Shadow Graphs and Surface Reconstruction
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part II
Reflectance and Texture of Real-World Surfaces Authors
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Analyzing the Bidirectional Texture Function
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Histogram Model for 3D Textures
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Recognizing Surfaces Using Three-Dimensional Textons
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Correlation Model for 3D Texture
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Measuring bidirectional texture reflectance with a kaleidoscope
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2003 Sketches & Applications
3D Texture Recognition Using Bidirectional Feature Histograms
International Journal of Computer Vision
International Journal of Computer Vision - Special Issue on Texture Analysis and Synthesis
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Quantitative characterization of surface appearance is an important but difficult task. Surfaces of real world objects are detailed landscapes, with complex geometry and local optical properties. Surface appearance is strongly affected by the direction from which it is viewed and illuminated. Computational modeling of surface texture has potential uses in many applications including realistic rendering for computer graphics and robust recognition for computer vision. For recognition, the overall structure of the object is important, but fine-scale details can assist the recognition problem greatly. We develop models of surface texture and demonstrate their use in recognition tasks. We also describe a texture camera for capturing fine-scale surface details. Specifically, the texture camera measures reflectance and surface height variation using curved mirrors. We discuss why measurements and models of fine scale detail are important in modern industrial applications.