Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Surface Reflection: Physical and Geometrical Perspectives
IEEE Transactions on Pattern Analysis and Machine Intelligence
Generalization of the Lambertian model and implications for machine vision
International Journal of Computer Vision
Models of light reflection for computer synthesized pictures
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
Bidirectional Reflection Distribution Function Expressed in Terms of Surface Scattering Modes
ECCV '96 Proceedings of the 4th European Conference on Computer Vision-Volume II - Volume II
Reflectance and Texture of Real-World Surfaces Authors
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Reflectance and texture of real-world surfaces
ACM Transactions on Graphics (TOG)
Representing and Recognizing the Visual Appearance of Materials using Three-dimensional Textons
International Journal of Computer Vision
International Journal of Computer Vision
Helmholtz Stereopsis: Exploiting Reciprocity for Surface Reconstruction
International Journal of Computer Vision
Bidirectional Texture Contrast Function
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part IV
Machine Vision and Applications - Special issue: Human modeling, analysis, and synthesis
3D Texture Recognition Using Bidirectional Feature Histograms
International Journal of Computer Vision
Bidirectional Texture Contrast Function
International Journal of Computer Vision - Special Issue on Texture Analysis and Synthesis
International Journal of Computer Vision - Special Issue on Texture Analysis and Synthesis
International Journal of Computer Vision - Special Issue on Texture Analysis and Synthesis
A Fourier Theory for Cast Shadows
IEEE Transactions on Pattern Analysis and Machine Intelligence
Reflectance from locally glossy thoroughly pitted surfaces
Computer Vision and Image Understanding
Relief Texture from Specularities
IEEE Transactions on Pattern Analysis and Machine Intelligence
Surface detail in computer models
Image and Vision Computing
Material-specific adaptation of color invariant features
Pattern Recognition Letters
Reflectance from locally glossy thoroughly pitted surfaces
Computer Vision and Image Understanding
Proceedings of the International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging
Special Section on CANS: Irregular pit placement for dithering images by self-occlusion
Computers and Graphics
Fabricating BRDFs at high spatial resolution using wave optics
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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We derive the BRDF (Bidirectional ReflectionDistribution Function) at the mega scale of opaque surfaces that arerough on the macro and micro scale. The roughness at the micro scaleis modeled as a uniform, isotropically scattering, Lambertiansurface. At the macro scale the roughness is modeled by way of adistribution of spherical concavities. These pits influence the BRDFvia vignetting, cast shadow, interreflection and interposition,causing it to differ markedly from Lambertian. Pitted surfaces showstrong backward scattering (so called “opposition effect”). When weassume that the macro scale can be resolved, the radiance histogramand the spatial structure of the textons of the textured surface (atthe mega scale) can be calculated. This is the main advantage of themodel over previous ones: One can do exact (numerical) calculationsfor a surface geometry that is physically realizable.