Synthesizing bidirectional texture functions for real-world surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Representing and Recognizing the Visual Appearance of Materials using Three-dimensional Textons
International Journal of Computer Vision
The Effect of Illuminant Rotation on Texture Filters: Lissajous's Ellipses
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part III
Classifying Images of Materials: Achieving Viewpoint and Illumination Independence
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part III
A Compact Model for Viewpoint Dependent Texture Synthesis
SMILE '00 Revised Papers from Second European Workshop on 3D Structure from Multiple Images of Large-Scale Environments
3D Texture Recognition Using Bidirectional Feature Histograms
International Journal of Computer Vision
A Six-Stimulus Theory for Stochastic Texture
International Journal of Computer Vision - Special Issue on Texture Analysis and Synthesis
A Statistical Approach to Texture Classification from Single Images
International Journal of Computer Vision - Special Issue on Texture Analysis and Synthesis
Classifying Surface Texture while Simultaneously Estimating Illumination Direction
International Journal of Computer Vision - Special Issue on Texture Analysis and Synthesis
International Journal of Computer Vision - Special Issue on Texture Analysis and Synthesis
Shadow Graphs and 3D Texture Reconstruction
International Journal of Computer Vision - Special Issue on Texture Analysis and Synthesis
Estimating the surface radiance function from single images
Graphical Models - Special issue: Vision and computer graphics
Surface detail in computer models
Image and Vision Computing
Journal of Mathematical Imaging and Vision
Rough surface estimation using the Kirchhoff model
SCIA'03 Proceedings of the 13th Scandinavian conference on Image analysis
Statistical acquisition of texture appearance
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Texture databases - A comprehensive survey
Pattern Recognition Letters
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While an exact definition of texture is somewhat elusive, texture can be qualitatively described as a distribution of color, albedo or local normal on a surface. In the literature, the word texture is often used to describe a color or albedo variation on a smooth surface. We refer to such texture as 2D texture.In real world scenes, texture is often due to surface height variations and can be termed 3D texture. Because of local foreshortening and masking, oblique views of 3D texture are not simple transformations of the frontal view. Consequently, texture representations such as the correlation function or power spectrum are also affected by local foreshortening and masking.This work presents a correlation model for a particular class of 3D textures. The model characterizes the spatial relationship among neighboring pixels in an image of 3D texture and the change of this spatial relationship with viewing direction.