Synthesizing bidirectional texture functions for real-world surfaces

  • Authors:
  • Xinguo Liu;Yizhou Yu;Heung-Yeung Shum

  • Affiliations:
  • Microsoft Research, China and State Key Lab. of CAD&CG, Zhejiang University;University of Illinois at Urbana-Champaign;Microsoft Research, China

  • Venue:
  • Proceedings of the 28th annual conference on Computer graphics and interactive techniques
  • Year:
  • 2001

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Abstract

In this paper, we present a novel approach to synthetically generating bidirectional texture functions (BTFs) of real-world surfaces. Unlike a conventional two-dimensional texture, a BTF is a six-dimensional function that describes the appearance of texture as a function of illumination and viewing directions. The BTF captures the appearance change caused by visible small-scale geometric details on surfaces. From a sparse set of images under different viewing/lighting settings, our approach generates BTFs in three steps. First, it recovers approximate 3D geometry of surface details using a shape-from-shading method. Then, it generates a novel version of the geometric details that has the same statistical properties as the sample surface with a non-parametric sampling method. Finally, it employs an appearance preserving procedure to synthesize novel images for the recovered or generated geometric details under various viewing/lighting settings, which then define a BTF. Our experimental results demonstrate the effectiveness of our approach.