A method for enforcing integrability in shape from shading algorithms
Shape from shading
A physically based approach to 2–D shape blending
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Measuring and modeling anisotropic reflection
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Texturing and modeling: a procedural approach
Texturing and modeling: a procedural approach
Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A cellular texture basis function
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Fast computation of generalized Voronoi diagrams using graphics hardware
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
The watershed transform: definitions, algorithms and parallelization strategies
Fundamenta Informaticae - Special issue on mathematical morphology
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Synthesizing bidirectional texture functions for real-world surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Synthesis of bidirectional texture functions on arbitrary surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Image-based Rendering with Controllable Illumination
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Appying Shape from Lighting Variation to Bump Map Capture
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Reflectance and Texture of Real-World Surfaces Authors
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
A data-driven reflectance model
ACM SIGGRAPH 2003 Papers
Efficient and realistic visualization of cloth
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Texture design using a simplicial complex of morphable textures
ACM SIGGRAPH 2005 Papers
Texture optimization for example-based synthesis
ACM SIGGRAPH 2005 Papers
Decorating Surfaces with Bidirectional Texture Functions
IEEE Transactions on Visualization and Computer Graphics
Recursive Wang tiles for real-time blue noise
ACM SIGGRAPH 2006 Papers
Appearance-space texture synthesis
ACM SIGGRAPH 2006 Papers
Inverse shade trees for non-parametric material representation and editing
ACM SIGGRAPH 2006 Papers
Analysis of human faces using a measurement-based skin reflectance model
ACM SIGGRAPH 2006 Papers
Mesostructure from Specularity
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 2
Generating surface crack patterns
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive editing and modeling of bidirectional texture functions
ACM SIGGRAPH 2007 papers
Experimental analysis of BRDF models
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Reconstruction of volumetric surface textures for real-time rendering
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Texture transfer using geometry correlation
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Simulated bidirectional texture functions with silhouette details
Proceedings of Graphics Interface 2013
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Measured material representations like Bidirectional Texture Functions or Reflectance Fields offer very realistic appearance but the user is currently not capable of changing this appearance in an effective and intuitive way. Such editing operations would require a low-dimensional but expressive model for appearance that exposes only a small set of intuitively editable parameters (1D-sliders, 2D-maps) to the user but preserves all visually relevant details. In this paper we present a novel editing technique for complex spatially varying materials. It is based on the observation that we are already good in modeling the basic geometric structure of many natural and manmade materials but still have not found effective models for the detailed small-scale geometry and the interaction of light with these materials. Our main idea is to use procedural geometry to define the basic structure of a material and then to enrich this structure with the BTF information captured from real materials. By employing recent algorithms for real-time texture synthesis and BTF compression our technique allows interactive editing.