Overview of three-dimensional computer graphics
ACM Computing Surveys (CSUR)
Advanced modeling techniques for computer graphics
ACM Computing Surveys (CSUR)
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A cellular texture basis function
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Modeling and rendering of metallic patinas
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Conference Companion on Human Factors in Computing Systems
Efficient simulation of light transport in scenes with participating media using photon maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Sampling procedural shaders using affine arithmetic
ACM Transactions on Graphics (TOG)
A general method for preserving attribute values on simplified meshes
Proceedings of the conference on Visualization '98
Procedural texture mapping on FPGAs
FPGA '99 Proceedings of the 1999 ACM/SIGDA seventh international symposium on Field programmable gate arrays
Applications of pixel textures in visualization and realistic image synthesis
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
A practical analytic model for daylight
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Modeling and rendering of weathered stone
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Real-time simulation of dust behavior generated by a fast traveling vehicle
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Interacting with smoke and fire in real time
Communications of the ACM
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Adaptively sampled distance fields: a general representation of shape for computer graphics
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Procedural annotation of uncertain information
Proceedings of the conference on Visualization '00
Volumetric multi-texturing for functionally gradient material representation
Proceedings of the sixth ACM symposium on Solid modeling and applications
Kizamu: a system for sculpting digital characters
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture synthesis over arbitrary manifold surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A physically-based night sky model
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
3D RGB image compression for interactive applications
ACM Transactions on Graphics (TOG)
Meshed atlases for real-time procedural solid texturing
ACM Transactions on Graphics (TOG)
Transparency for polygon based cloud rendering
Proceedings of the 2002 ACM symposium on Applied computing
Interactive animation of ocean waves
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Self-similarity based texture editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Real-time gaseous phenomena: a phenomenological approach to interactive smoke and steam
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Real Time Responsive Animation with Personality
IEEE Transactions on Visualization and Computer Graphics
Texture Mixing and Texture Movie Synthesis Using Statistical Learning
IEEE Transactions on Visualization and Computer Graphics
Reconstructing 3D Tree Models from Instrumented Photographs
IEEE Computer Graphics and Applications
Suboptimal Minimum Cluster Volume Cover-Based Method for Measuring Fractal Dimension
IEEE Transactions on Pattern Analysis and Machine Intelligence
Pattern based procedural textures
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
ICCS '02 Proceedings of the International Conference on Computational Science-Part II
The Shape of Shakespeare: Visualizing Text using Implicit Surfaces
INFOVIS '98 Proceedings of the 1998 IEEE Symposium on Information Visualization
Constructive hypervolume modeling
Graphical Models - Volume modeling
Phenomenological simulation of brooks
Proceedings of the Eurographic workshop on Computer animation and simulation
A Model for Volume Lighting and Modeling
IEEE Transactions on Visualization and Computer Graphics
GRIN'01 No description on Graphics interface 2001
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Stereological techniques for solid textures
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2004 Papers
VisualIDs: automatic distinctive icons for desktop interfaces
ACM SIGGRAPH 2004 Papers
Jump map-based interactive texture synthesis
ACM Transactions on Graphics (TOG)
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Computer graphics for water modeling and rendering: a survey
Future Generation Computer Systems - Special issue: Computer graphics and geometric modeling
Silhouette maps for improved texture magnification
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
User-configurable automatic shader simplification
ACM SIGGRAPH 2005 Papers
Texture design using a simplicial complex of morphable textures
ACM SIGGRAPH 2005 Papers
Visual simulation of weathering by γ-ton tracing
ACM SIGGRAPH 2005 Papers
Interactive global illumination in dynamic participating media using selective photon tracing
Proceedings of the 21st spring conference on Computer graphics
Interactive global illumination in dynamic participating media using selective photon tracing
Proceedings of the 21st spring conference on Computer graphics
Integrating procedural textures with replicated image editing
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
A 2D/3D hybrid geographical information system
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Extending natural textures with multi-scale synthesis
Graphical Models - Special issue: Vision and computer graphics
CollageMachine: temporality and indeterminacy in media browsing via interface ecology
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
CollageMachine: temporality and indeterminacy in media browsing via interface ecology
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
CollageMachine: temporality and indeterminacy in media browsing via interface ecology
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Appearance manifolds for modeling time-variant appearance of materials
ACM SIGGRAPH 2006 Papers
IEEE Transactions on Visualization and Computer Graphics
Semantics-guided procedural rendering for woodcut maps
SIGGRAPH '05 ACM SIGGRAPH 2005 Posters
Procedural generation of stylized 2D maps
Proceedings of the international conference on Advances in computer entertainment technology
Evaluation of methods for approximating shapes used to synthesize 3D solid textures
ACM Transactions on Applied Perception (TAP)
A gaze-based study for investigating the perception of visual realism in simulated scenes
ACM Transactions on Applied Perception (TAP)
Parallel white noise generation on a GPU via cryptographic hash
Proceedings of the 2008 symposium on Interactive 3D graphics and games
A pattern matching technique for detecting similar 3D terrain segments
AIKED'05 Proceedings of the 4th WSEAS International Conference on Artificial Intelligence, Knowledge Engineering Data Bases
Advanced global illumination using photon mapping
ACM SIGGRAPH 2008 classes
A New Approach to Estimate Fractal Dimension of Texture Images
ICISP '08 Proceedings of the 3rd international conference on Image and Signal Processing
Advanced illumination techniques for GPU volume raycasting
ACM SIGGRAPH ASIA 2008 courses
Synthetic Textures for 3D Urban Models in Pededstrian Navigation
Proceedings of the 2008 conference on Techniques and Applications for Mobile Commerce: Proceedings of TAMoCo 2008
NDVI-based vegetation rendering
CGIM '07 Proceedings of the Ninth IASTED International Conference on Computer Graphics and Imaging
Programmable rendering of line drawing from 3D scenes
ACM Transactions on Graphics (TOG)
Medical image retrieval based on complexity analysis
Machine Vision and Applications
ACM SIGGRAPH 2010 papers
Interactive evolution of camouflage
Artificial Life
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Interactive sampling and rendering for complex and procedural geometry
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Procedural editing of bidirectional texture functions
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Texture analysis and classification using shortest paths in graphs
Pattern Recognition Letters
Using metaballs to modeling and animate clouds from satellite images
The Visual Computer: International Journal of Computer Graphics
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