Compilers: principles, techniques, and tools
Compilers: principles, techniques, and tools
IEEE Computer Graphics and Applications
Vector quantization and signal compression
Vector quantization and signal compression
Ten lectures on wavelets
An introduction to wavelets
Texturing and modeling: a procedural approach
Texturing and modeling: a procedural approach
Lossless compression of volume data
VVS '94 Proceedings of the 1994 symposium on Volume visualization
A multiresolution framework for volume rendering
VVS '94 Proceedings of the 1994 symposium on Volume visualization
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Rendering from compressed textures
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Wavelets for computer graphics: theory and applications
Wavelets for computer graphics: theory and applications
Introduction to data compression
Introduction to data compression
Solid texturing of complex surfaces
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Compression-based 3D texture mapping for real-time rendering
Graphical Models - Pacific Graphics '99 in Graphical Models
Volume Visualization (Tutorial)
Volume Visualization (Tutorial)
Digital Image Processing
Volume Data and Wavelet Transforms
IEEE Computer Graphics and Applications
Compression of Lumigraph with Multiple Reference Frame (MRF) Prediction and Just-in-Time Rendering
DCC '00 Proceedings of the Conference on Data Compression
Color image quantization for frame buffer display
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Approximation and rendering of volume data using wavelet transforms
VIS '92 Proceedings of the 3rd conference on Visualization '92
Fast volume rendering of compressed data
VIS '93 Proceedings of the 4th conference on Visualization '93
Feature based volumetric video compression for interactive playback
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
A refined VQ-based image compression method
Fundamenta Informaticae
Volumetric video compression for interactive playback
Computer Vision and Image Understanding - Model-based and image-based 3D scene representation for interactive visalization
Compression Domain Volume Rendering
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
PCA-based compression for image-based relighting
ICME '03 Proceedings of the 2003 International Conference on Multimedia and Expo - Volume 2
Full Body Virtual Autopsies using a State-of-the-art Volume Rendering Pipeline
IEEE Transactions on Visualization and Computer Graphics
GPU-friendly rendering for illumination adjustable images
Image Communication
Image compression: Maxshift ROI encoding options in JPEG2000
Computer Vision and Image Understanding
Advanced illumination techniques for GPU volume raycasting
ACM SIGGRAPH ASIA 2008 courses
Advanced illumination techniques for GPU-based volume raycasting
ACM SIGGRAPH 2009 Courses
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
Efficient architectures for 3D HWT using dynamic partial reconfiguration
Journal of Systems Architecture: the EUROMICRO Journal
Uniformly sampling multi-resolution analysis for image-based relighting
Journal of Visual Communication and Image Representation
A Refined VQ-Based Image Compression Method
Fundamenta Informaticae
Multiresolution interblock interpolation in direct volume rendering
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
A multiresolution volume rendering framework for large-scale time-varying data visualization
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
FPGA-based IP cores implementation for face recognition using dynamic partial reconfiguration
Journal of Real-Time Image Processing
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This paper presents a new 3D RGB image compression scheme designed for interactive real-time applications. In designing our compression method, we have compromised between two important goals: high compression ratio and fast random access ability, and have tried to minimize the overhead caused during run-time reconstruction. Our compression technique is suitable for applications wherein data are accessed in a somewhat unpredictable fashion, and real-time performance of decompression is necessary. The experimental results on three different kinds of 3D images from medical imaging, image-based rendering, and solid texture mapping suggest that the compression method can be used effectively in developing real-time applications that must handle large volume data, made of color samples taken in three- or higher-dimensional space.