Proceedings on Graphics Interface '86/Vision Interface '86
Vector quantization and signal compression
Vector quantization and signal compression
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
JPEG Still Image Data Compression Standard
JPEG Still Image Data Compression Standard
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Color image quantization for frame buffer display
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
ICIP '95 Proceedings of the 1995 International Conference on Image Processing (Vol. 3)-Volume 3 - Volume 3
Fast volume rendering of compressed data
VIS '93 Proceedings of the 4th conference on Visualization '93
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Time critical lumigraph rendering
Proceedings of the 1997 symposium on Interactive 3D graphics
The design and analysis of a cache architecture for texture mapping
Proceedings of the 24th annual international symposium on Computer architecture
Evaluation of high performance multicache parallel texture mapping
ICS '98 Proceedings of the 12th international conference on Supercomputing
The design of a parallel graphics interface
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Realistic modeling and rendering of plant ecosystems
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Interactive display of very large textures
Proceedings of the conference on Visualization '98
Intuitive control of “bird's eye” overview images for navigation in an enormous virtual environment
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Image-based object representation by layered impostors
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Antialiased parameterized solid texturing simplified for consumer-level hardware implementation
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Uniform frequency images: adding geometry to images to produce space-efficient textures
Proceedings of the conference on Visualization '00
3D RGB image compression for interactive applications
ACM Transactions on Graphics (TOG)
Spatially-encoded far-field representations for interactive walkthroughs
MULTIMEDIA '01 Proceedings of the ninth ACM international conference on Multimedia
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Perceptually-driven decision theory for interactive realistic rendering
ACM Transactions on Graphics (TOG)
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
An Efficient Wavelet-Based Compression Method for Volume Rendering
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Texture compression using low-frequency signal modulation
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
ACM SIGGRAPH 2004 Papers
Power-Aware 3D Computer Graphics Rendering
Journal of VLSI Signal Processing Systems
Tile-based texture mapping on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Silhouette maps for improved texture magnification
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
iPACKMAN: high-quality, low-complexity texture compression for mobile phones
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Huge texture mapping for real-time visualization of large-scale terrain
Proceedings of the ACM symposium on Virtual reality software and technology
Interactive Deformation and Visualization of Level Set Surfaces Using Graphics Hardware
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
High-performance architecture for anisotropic filtering
Journal of Systems Architecture: the EUROMICRO Journal
High dynamic range texture compression for graphics hardware
ACM SIGGRAPH 2006 Papers
High dynamic range texture compression
ACM SIGGRAPH 2006 Papers
A streaming narrow-band algorithm: interactive computation and visualization of level sets
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Rendering from compressed high dynamic range textures on programmable graphics hardware
Proceedings of the 2007 symposium on Interactive 3D graphics and games
ETC2: texture compression using invalid combinations
Proceedings of the 22nd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
High quality normal map compression
GH '06 Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Compressed lossless texture representation and caching
GH '06 Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Efficient high dynamic range texture compression
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Factoring repeated content within and among images
ACM SIGGRAPH 2008 papers
A GPU-friendly method for high dynamic range texture compression using inverse tone mapping
GI '08 Proceedings of graphics interface 2008
Fractal-based hierarchical mip-pyramid texture compression
Machine Graphics & Vision International Journal
Floating-point buffer compression in a unified codec architecture
Proceedings of the 23rd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
DHTC: an effective DXTC-based HDR texture compression scheme
Proceedings of the 23rd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Incremental Texture Compression for Real-Time Rendering
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing, Part II
High-Quality Multi-Mode Mipmapping Texture Compression with Alpha Map
PCM '08 Proceedings of the 9th Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
High-quality mipmapping texture compression with alpha maps for graphics processing units
IEEE Transactions on Multimedia
A self-adaptive HVS-optimized texture compression algorithm
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
A Proposition of Mobile Fractal Image Decompression
International Journal of Applied Mathematics and Computer Science
Energy-driven statistical sampling: detecting software hotspots
PACS'02 Proceedings of the 2nd international conference on Power-aware computer systems
Technical Section: ftc-Floating precision texture compression
Computers and Graphics
Real-time high-dynamic range texture compression based on local fractal transform
Proceedings of the 24th Spring Conference on Computer Graphics
Texture compression of light maps using smooth profile functions
Proceedings of the Conference on High Performance Graphics
Lossless compression of already compressed textures
Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics
Effective multi-resolution rendering and texture compression for captured volumetric trees
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
Variable bit rate GPU texture decompression
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
A perceptually-based texture caching algorithm for hardware-based rendering
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Adaptive scalable texture compression
EGGH-HPG'12 Proceedings of the Fourth ACM SIGGRAPH / Eurographics conference on High-Performance Graphics
Compressed random-access trees for spatially coherent data
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
An efficient multi-view rasterization architecture
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Adaptive Compression of Texture Pyramids
Computer Graphics Forum
Texture Compression using Wavelet Decomposition
Computer Graphics Forum
Topographic map visualization from adaptively compressed textures
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
Objective and subjective evaluation of static 3D mesh compression
Image Communication
FasTC: accelerated fixed-rate texture encoding
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Objective image quality assessment of texture compression
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Real-time low-frequency signal modulated texture compression using intensity dilation
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
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