Vector quantization for volume rendering
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Fast volume rendering using a shear-warp factorization of the viewing transformation
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Rendering from compressed textures
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A practical evaluation of popular volume rendering algorithms
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Interactive 3D visualization of vector data in GIS
Proceedings of the 10th ACM international symposium on Advances in geographic information systems
Rendering vector data over global, multi-resolution 3D terrain
VISSYM '03 Proceedings of the symposium on Data visualisation 2003
Color image quantization for frame buffer display
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Texture compression using low-frequency signal modulation
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Color Image Compression Using a Hilbert Scan
ICPR '98 Proceedings of the 14th International Conference on Pattern Recognition-Volume 2 - Volume 2
iPACKMAN: high-quality, low-complexity texture compression for mobile phones
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Glift: Generic, efficient, random-access GPU data structures
ACM Transactions on Graphics (TOG)
ETC2: texture compression using invalid combinations
Proceedings of the 22nd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Compressed lossless texture representation and caching
GH '06 Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Precise vector textures for real-time 3D rendering
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Random-access rendering of general vector graphics
ACM SIGGRAPH Asia 2008 papers
Compressed random-access trees for spatially coherent data
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
High quality rendering of compressed volume data formats
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
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Salience detection is a principle mechanism to facilitate visual attention. A good visualization guides the observer's attention to the relevant aspects of the representation. Hence, the distribution of salience over a visualization image is an essential measure of the quality of the visualization. We describe a method for computing such a metric for a visualization image in the context of a given dataset. We show how this technique can be used to analyze a visualization's salience, improve an existing visualization, and choose the best representation from a set of alternatives. The usefulness of this proposed metric is illustrated using examples from information visualization, volume visualization and flow visualization.