Smooth view-dependent level-of-detail control and its application to terrain rendering
Proceedings of the conference on Visualization '98
Interactive display of very large textures
Proceedings of the conference on Visualization '98
Realistic, hardware-accelerated shading and lighting
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Progressive vector transmission
Proceedings of the 7th ACM international symposium on Advances in geographic information systems
Dynamic 3D maps as visual interfaces for spatio-temporal data
Proceedings of the 8th ACM international symposium on Advances in geographic information systems
Texturing techniques for terrain visualization
Proceedings of the conference on Visualization '00
Visualization of large terrains made easy
Proceedings of the conference on Visualization '01
IEEE Transactions on Visualization and Computer Graphics
Scene Graphs in the New Millennium
IEEE Computer Graphics and Applications
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
SVG Essentials
An approach to design and development of decentralized data fusion simulator
WSC '05 Proceedings of the 37th conference on Winter simulation
Proceedings of the 2011 Summer Computer Simulation Conference
Topographic map visualization from adaptively compressed textures
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
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Vector data represents one major category of data managed by GIS. This paper presents a new technique for vector-data display that is able to precisely and efficiently map vector data on 3D objects such as digital terrain models. The technique allows the system to adapt the visual mapping to the context and user needs and enables users to interactively modify vector data through the visual representation. It represents a basic mechanism for GIS interface technology and facilitates the development of visual analysis and exploration tools.