SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Real-time, continuous level of detail rendering of height fields
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
ROAMing terrain: real-time optimally adapting meshes
VIS '97 Proceedings of the 8th conference on Visualization '97
A hierarchical model for multiresolution surface reconstruction
Graphical Models and Image Processing
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Large scale terrain visualization using the restricted quadtree triangulation
Proceedings of the conference on Visualization '98
Efficient implementation of multi-triangulations
Proceedings of the conference on Visualization '98
A general method for preserving attribute values on simplified meshes
Proceedings of the conference on Visualization '98
Interactive display of very large textures
Proceedings of the conference on Visualization '98
Intent, perception, and out-of-core visualization applied to terrain
Proceedings of the conference on Visualization '98
New quadric metric for simplifiying meshes with appearance attributes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
LOD-sprite technique for accelerated terrain rendering
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models
IEEE Transactions on Visualization and Computer Graphics
Digital Elevation Models and TIN Algorithms
Algorithmic Foundations of Geographic Information Systems, this book originated from the CISM Advanced School on the Algorithmic Foundations of Geographic Information Systems
A Hybrid, Hierarchical Data Structure for Real-Time Terrain Visualization
CGI '99 Proceedings of the International Conference on Computer Graphics
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Fast Multiresolution Surface Meshing
VIS '95 Proceedings of the 6th conference on Visualization '95
Dynamic 3D maps as visual interfaces for spatio-temporal data
Proceedings of the 8th ACM international symposium on Advances in geographic information systems
Interactive 3D visualization of vector data in GIS
Proceedings of the 10th ACM international symposium on Advances in geographic information systems
Visualization of large terrains made easy
Proceedings of the conference on Visualization '01
IEEE Transactions on Visualization and Computer Graphics
Terrain Simplification Simplified: A General Framework for View-Dependent Out-of-Core Visualization
IEEE Transactions on Visualization and Computer Graphics
Geometry clipmaps: terrain rendering using nested regular grids
ACM SIGGRAPH 2004 Papers
Adaptive 4-8 Texture Hierarchies
VIS '04 Proceedings of the conference on Visualization '04
Real-Time Optimal Adaptation for Planetary Geometry and Texture: 4-8 Tile Hierarchies
IEEE Transactions on Visualization and Computer Graphics
GoLD: interactive display of huge colored and textured models
ACM SIGGRAPH 2005 Papers
Huge texture mapping for real-time visualization of large-scale terrain
Proceedings of the ACM symposium on Virtual reality software and technology
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Real-time visualization of large textured terrains
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Proceedings of the ACM symposium on Virtual reality software and technology
Blend maps: enhanced terrain texturing
SAICSIT '06 Proceedings of the 2006 annual research conference of the South African institute of computer scientists and information technologists on IT research in developing countries
Texture management in view dependent application for large 3D terrain visualization
Proceedings of the 2008 Spring simulation multiconference
Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
CGIM '07 Proceedings of the Ninth IASTED International Conference on Computer Graphics and Imaging
Seamless heterogeneous 3D tessellation via DWT domain smoothing and mosaicking
EURASIP Journal on Advances in Signal Processing
HYDROSYS: a mixed reality platform for on-site visualization of environmental data
W2GIS'11 Proceedings of the 10th international conference on Web and wireless geographical information systems
3D-city modeling: a semi-automatic framework for integrating different terrain models
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part II
Procedural terrain detail based on Patch-LOD algorithm
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Quad-Tree atlas ray casting: a GPU based framework for terrain visualization and its applications
Transactions on Edutainment VII
Interactive rendering of massive terrains on PC clusters
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
VAST'08 Proceedings of the 9th International conference on Virtual Reality, Archaeology and Cultural Heritage
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