IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
InfiniteReality: a real-time graphics system
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Geo-spatial visualization for situational awareness (case study)
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Texturing techniques for terrain visualization
Proceedings of the conference on Visualization '00
Uniform frequency images: adding geometry to images to produce space-efficient textures
Proceedings of the conference on Visualization '00
Using texture mapping with mipmapping to render a VLSI layout
Proceedings of the 38th annual Design Automation Conference
OpenGL volumizer: a toolkit for high quality volume rendering of large data sets
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Visualization for Situational Awareness
IEEE Computer Graphics and Applications
Pattern based procedural textures
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Interactive Visualization of a High-Resolution Reconstruction of the Moon
Computing in Science and Engineering
A simple Physics model to animate human hair modeled in 2D strips in real time
Proceedings of the Eurographic workshop on Computer animation and simulation
Geometry clipmaps: terrain rendering using nested regular grids
ACM SIGGRAPH 2004 Papers
Adaptive 4-8 Texture Hierarchies
VIS '04 Proceedings of the conference on Visualization '04
Tile-based texture mapping on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Real-Time Optimal Adaptation for Planetary Geometry and Texture: 4-8 Tile Hierarchies
IEEE Transactions on Visualization and Computer Graphics
Parallel controllable texture synthesis
ACM SIGGRAPH 2005 Papers
GoLD: interactive display of huge colored and textured models
ACM SIGGRAPH 2005 Papers
Huge texture mapping for real-time visualization of large-scale terrain
Proceedings of the ACM symposium on Virtual reality software and technology
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Continuous level-of-detail modeling of buildings in 3D city models
Proceedings of the 13th annual ACM international workshop on Geographic information systems
Adaptive streaming and rendering of large terrains using strip masks
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Real-time visualization of large textured terrains
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Proceedings of the ACM symposium on Virtual reality software and technology
Blend maps: enhanced terrain texturing
SAICSIT '06 Proceedings of the 2006 annual research conference of the South African institute of computer scientists and information technologists on IT research in developing countries
Interactive browsing of large images on multi-projector display wall system
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Seamless heterogeneous 3D tessellation via DWT domain smoothing and mosaicking
EURASIP Journal on Advances in Signal Processing
Freeform vector graphics with controlled thin-plate splines
Proceedings of the 2011 SIGGRAPH Asia Conference
Hardware acceleration of terrain visualization using ef-buffers
ISCIS'06 Proceedings of the 21st international conference on Computer and Information Sciences
Simple and fast terrain rendering using graphics hardware
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Procedural terrain detail based on Patch-LOD algorithm
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Interactive rendering of massive terrains on PC clusters
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
VAST'08 Proceedings of the 9th International conference on Virtual Reality, Archaeology and Cultural Heritage
Terrain rendering using spherical clipmaps
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
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