Terrain rendering using spherical clipmaps

  • Authors:
  • Malte Clasen;Hans-Christian Hege

  • Affiliations:
  • Zuse Institute Berlin, Germany;Zuse Institute Berlin, Germany

  • Venue:
  • EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
  • Year:
  • 2006

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Abstract

We describe a terrain rendering algorithm for spherical terrains based on clipmaps. It leverages the high geometry throughput of current GPU to render large static triangle sets. The vertices are displaced by a height map texture. Our main contribution is mapping of texture coordinates to calculate the height map sample position based on the static vertex offset and the variable view position.