Real-time, continuous level of detail rendering of height fields
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
ROAMing terrain: real-time optimally adapting meshes
VIS '97 Proceedings of the 8th conference on Visualization '97
Building and traversing a surface at variable resolution
VIS '97 Proceedings of the 8th conference on Visualization '97
Large scale terrain visualization using the restricted quadtree triangulation
Proceedings of the conference on Visualization '98
Smooth view-dependent level-of-detail control and its application to terrain rendering
Proceedings of the conference on Visualization '98
Visualization of large terrains made easy
Proceedings of the conference on Visualization '01
Fast view-dependent level-of-detail rendering using cached geometry
Proceedings of the conference on Visualization '02
XFastMesh: fast view-dependent meshing from external memory
Proceedings of the conference on Visualization '02
Terrain Simplification Simplified: A General Framework for View-Dependent Out-of-Core Visualization
IEEE Transactions on Visualization and Computer Graphics
Fast Progressive Image Coding without Wavelets
DCC '00 Proceedings of the Conference on Data Compression
A real-time terrain visualization algorithm using wavelet-based compression
The Visual Computer: International Journal of Computer Graphics
Geometry clipmaps: terrain rendering using nested regular grids
ACM SIGGRAPH 2004 Papers
Real-Time Optimal Adaptation for Planetary Geometry and Texture: 4-8 Tile Hierarchies
IEEE Transactions on Visualization and Computer Graphics
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
ACM SIGGRAPH 2006 Sketches
Wavelet families of increasing order in arbitrary dimensions
IEEE Transactions on Image Processing
Nonlinear wavelet transforms for image coding via lifting
IEEE Transactions on Image Processing
Terrain rendering using spherical clipmaps
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Technical strategies for massive model visualization
Proceedings of the 2008 ACM symposium on Solid and physical modeling
Massive model visualization techniques: course notes
ACM SIGGRAPH 2008 classes
On-the-fly decompression and rendering of multiresolution terrain
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Interactive Editing of GigaSample Terrain Fields
Computer Graphics Forum
Proceedings of the 17th International Conference on 3D Web Technology
Simplification and streaming of GIS terrain for web clients
Proceedings of the 17th International Conference on 3D Web Technology
HFPaC: GPU friendly height field parallel compression
Geoinformatica
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We describe a compressed multiresolution representation and a client-server architecture for supporting interactive high quality remote visualization of very large textured planar and spherical terrains. Our approach incrementally updates a chunked level-of-detail BDAM hierarchy by using precomputed wavelet coefficient matrices decoded from a compressed bitstream originating from a thin server. The structure combines the aggressive compression rates of wavelet-based image representations with the ability to ensure overall geometric continuity for variable resolution views of planar and spherical terrains with no need for run-time stitching. The efficiency of the approach is demonstrated on a large scale interactive remote visualization of global and local terrains on ADSL networks. A library implementing an early version of this work has been incorporated into a widely distributed geo-viewing system with tens of thousands of clients.