High-quality networked terrain rendering from compressed bitstreams

  • Authors:
  • Fabio Bettio;Enrico Gobbetti;Fabio Marton;Giovanni Pintore

  • Affiliations:
  • CRS4;CRS4;CRS4;CRS4

  • Venue:
  • Proceedings of the twelfth international conference on 3D web technology
  • Year:
  • 2007

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Abstract

We describe a compressed multiresolution representation and a client-server architecture for supporting interactive high quality remote visualization of very large textured planar and spherical terrains. Our approach incrementally updates a chunked level-of-detail BDAM hierarchy by using precomputed wavelet coefficient matrices decoded from a compressed bitstream originating from a thin server. The structure combines the aggressive compression rates of wavelet-based image representations with the ability to ensure overall geometric continuity for variable resolution views of planar and spherical terrains with no need for run-time stitching. The efficiency of the approach is demonstrated on a large scale interactive remote visualization of global and local terrains on ADSL networks. A library implementing an early version of this work has been incorporated into a widely distributed geo-viewing system with tens of thousands of clients.