SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Fast and memory efficient polygonal simplification
Proceedings of the conference on Visualization '98
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A multiphase approach to efficient surface simplification
Proceedings of the conference on Visualization '02
Geometry clipmaps: terrain rendering using nested regular grids
ACM SIGGRAPH 2004 Papers
High-quality networked terrain rendering from compressed bitstreams
Proceedings of the twelfth international conference on 3D web technology
Survey of semi-regular multiresolution models for interactive terrain rendering
The Visual Computer: International Journal of Computer Graphics
Sorting networks and their applications
AFIPS '68 (Spring) Proceedings of the April 30--May 2, 1968, spring joint computer conference
Parallel view-dependent refinement of progressive meshes
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Technical Section: CHuMI viewer: Compressive huge mesh interactive viewer
Computers and Graphics
Lightweight visualization for high-quality materials on WebGL
Proceedings of the 18th International Conference on 3D Web Technology
X3D-EarthBrowser: visualize our earth in your web browser
Proceedings of the 18th International Conference on 3D Web Technology
M-PeopleNet: mobile human and intellectual capital management based on the cloud
Proceedings of the First International Conference on Technological Ecosystem for Enhancing Multiculturality
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The application needs in 3D visualization culminate today, in particular in the field of geographic information systems (GIS), as evidenced by the popularity of applications like Google Earth or Google Map. Meanwhile, the popular success of mobile devices like smartphones or tablets and the explosion of cloud computing directly related to ubiquitous networks accelerates the gradual shift from the traditional desktop application development to web and specialized mobile application development. But if the latest technologies centered around HTML5 facilitate the development of rich internet applications (RIA), the gap in resources between a desktop computer and a smartphone requires still an important conceptual and algorithmic work when one aims to design web applications offering a user experience similar to desktop applications. In this paper, we propose a method of terrain simplification suitable for data compression and streaming, and therefore ideal for the GIS visualization in a web browser. Based on new parallel algorithms, this method was designed to exploit the multi-core architectures of the latest CPU and GPU, within the constraints of the latest HTML5 API (WebGL, WebSockets, WebCL). It offers the main advantage of working on irregular grids, which allows to modelize highly non-uniform terrains (containing for instance roads and buildings) that may be unprojectable (plain 3D and not only 2.5D).