SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A data reduction scheme for triangulated surfaces
Computer Aided Geometric Design
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Real-time, continuous level of detail rendering of height fields
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
ROAMing terrain: real-time optimally adapting meshes
VIS '97 Proceedings of the 8th conference on Visualization '97
Hierarchical geometric models for visible surface algorithms
Communications of the ACM
The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics
GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics
Geometry clipmaps: terrain rendering using nested regular grids
ACM SIGGRAPH 2004 Papers
Terrain rendering using spherical clipmaps
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
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In recent years, rapid development of graphics hardware technology made it possible to render a large scale model in real-time. In this paper, we present a hardware accelerated algorithm for large scale terrain model visualization based on the ROAM (Real-time Optimally Adaptive Meshes) algorithm to create LOD models. GPU programming is therefore employed to calculate the vertices' transform, normal vector, texture coordinate, texture sampling and fragment lighting, and to accomplish terrain rendering. Experimental results indicate that the presented algorithm works efficiently for real-time roaming of large scale terrain.