Finding feasible mold parting directions using graphics hardware
Proceedings of the 2005 ACM symposium on Solid and physical modeling
Local, deformable precomputed radiance transfer
ACM SIGGRAPH 2005 Papers
Two-stage compression for fast volume rendering of time-varying scalar data
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Rendering compact discs and other diffractive surfaces illuminated by linear light sources
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Interactive Collision Detection for Deformable Models Using Streaming AABBs
IEEE Transactions on Visualization and Computer Graphics
ACM SIGARCH Computer Architecture News - Special issue on the 2006 reconfigurable and adaptive architecture workshop
Multi-Level Graph Layout on the GPU
IEEE Transactions on Visualization and Computer Graphics
Visualizing and Analyzing the Mona Lisa
IEEE Computer Graphics and Applications
Efficient Mushroom Cloud Simulation on GPU
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Complex Effects Simulation Based Large Particles System on GPU
ISNN '08 Proceedings of the 5th international symposium on Neural Networks: Advances in Neural Networks, Part II
GPU-accelerated multi-valued solid voxelization by slice functions in real time
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
GpuCV: A GPU-Accelerated Framework for Image Processing and Computer Vision
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing, Part II
A Hardware Accelerated Algorithm for Terrain Visualization
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Part III: Applications and Services
Realistic Depth Blur for Images with Range Data
Dyn3D '09 Proceedings of the DAGM 2009 Workshop on Dynamic 3D Imaging
Finding feasible mold parting directions using graphics hardware
Computer-Aided Design
Introduction to GPU Programming with GLSL
SIBGRAPI-TUTORIALS '09 Proceedings of the 2009 Tutorials of the XXII Brazilian Symposium on Computer Graphics and Image Processing
Parallel processing of matrix multiplication in a CPU and GPU heterogeneous environment
VECPAR'06 Proceedings of the 7th international conference on High performance computing for computational science
Parallel processing on NVIDIA graphics processing units using CUDA
Journal of Computing Sciences in Colleges
Technical Section: Cosine lobes for interactive direct lighting in dynamic scenes
Computers and Graphics
GPU-accelerated multi-valued solid voxelization by slice functions in real time
Proceedings of the 24th Spring Conference on Computer Graphics
Power gating strategies on GPUs
ACM Transactions on Architecture and Code Optimization (TACO)
Stylization-based ray prioritization for guaranteed frame rates
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
Real-time computation of advanced rules in OLAP databases
ADBIS'11 Proceedings of the 15th international conference on Advances in databases and information systems
A resource selection method for cycle stealing in the GPU grid
ISPA'06 Proceedings of the 2006 international conference on Frontiers of High Performance Computing and Networking
Performance study of LU decomposition on the programmable GPU
HiPC'05 Proceedings of the 12th international conference on High Performance Computing
Using registration uncertainty visualization in a user study of a simple surgical task
MICCAI'06 Proceedings of the 9th international conference on Medical Image Computing and Computer-Assisted Intervention - Volume Part II
Parallel genetic algorithms on programmable graphics hardware
ICNC'05 Proceedings of the First international conference on Advances in Natural Computation - Volume Part III
Parallel terrain visibility calculation on the graphics processing unit
Concurrency and Computation: Practice & Experience
International Journal of High Performance Computing Applications
Special Section on CANS: Ray prioritization using stylization and visual saliency
Computers and Graphics
Volume visualization in the clinical practice
AE-CAI'11 Proceedings of the 6th international conference on Augmented Environments for Computer-Assisted Interventions
Fused multi-volume DVR using binary space partitioning
EuroVis'09 Proceedings of the 11th Eurographics / IEEE - VGTC conference on Visualization
Technical Section: Interactive high fidelity visualization of complex materials on the GPU
Computers and Graphics
Program-based dynamic precision selection framework with a dual-mode unified shader for mobile GPUs
Computers and Electrical Engineering
SIGGRAPH Asia 2013 Posters
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GPU Gems has won a prestigious Front Line Award from Game Developer Magazine. The Front Line Awards recognize products that enable faster and more efficient game development, advancing the state of the art.FULL COLOR THROUGHOUT! “This collection of articles is particularly impressive for its depth and breadth. The book includes product-oriented case studies, previously unpublished state-of-the-art research, comprehensive tutorials, and extensive code samples and demos throughout.” -Eric Haines, Author of Real-Time Rendering “GPU Gems is a cool toolbox of advanced graphics techniques. Novice programmers and graphics gurus alike will find the Gems practical, intriguing and useful.” -Tim Sweeney, Lead Programmer of Unreal at Epic Games GPU Gems is a compilation of articles covering practical real-time graphics techniques arising from the research and practice of cutting-edge developers. It focuses on the programmable graphics pipeline available in today's graphics processing units (GPUs) and highlights quick and dirty tricks used by leading developers, as well as fundamental, performance-conscious techniques for creating advanced visual effects. The contributors and editors, collectively, bring countless years of experience to enlighten and propel the reader into the fascinating world of programmable real-time graphics.Major topics covered include: Natural effects Lighting and shadows Materials Image processing Performance and practicalities Beyond triangles Contributors are from the following universities and corporations: Alias Systems Brown University Croteam Cyan Worlds Hochschule Bremen Industrial Light & Magic iXBT.com Monolith Productions New York University Novarama NVIDIA Paralelo Computacao Piranha Bytes Pixar Animation Studios Siemens Medical Solutions Softimage Co. Softlab-NSK Sony Pictures Imageworks Stanford University UC Davis UNC-Chapel Hill Universitat Pompeu Fabra University of Utah University of Waterloo The accompanying CD-ROM includes complementary examples and sample programs.