Merging BSP trees yields polyhedral set operations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Computer graphics (2nd ed. in C): principles and practice
Computer graphics (2nd ed. in C): principles and practice
On visible surface generation by a priori tree structures
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics
GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics
Acceleration Techniques for GPU-based Volume Rendering
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Real-time Volume Graphics
A Flexible Multi-Volume Shader Framework for Arbitrarily Intersecting Multi-Resolution Datasets
IEEE Transactions on Visualization and Computer Graphics
High-Quality Multimodal Volume Rendering for Preoperative Planning of Neurosurgical Interventions
IEEE Transactions on Visualization and Computer Graphics
Dynamic Shader Generation for GPU-Based Multi-Volume Ray Casting
IEEE Computer Graphics and Applications
A direct multi-volume rendering method aiming at comparisons of 3-D images and models
IEEE Transactions on Information Technology in Biomedicine
GPU-Based Ray Casting of Multiple Multi-resolution Volume Datasets
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
Comparing GPU-based multi-volume ray casting techniques
Computer Science - Research and Development
EuroVis '13 Proceedings of the 15th Eurographics Conference on Visualization
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Multiple-volume visualization is a growing field in medical imaging providing simultaneous exploration of volumes acquired from varying modalities. However, high complexity results in an increased strain on performance compared to single volume rendering as scenes may consist of volumes with arbitrary orientations and rendering is performed with varying sample densities. Expensive image order techniques such as depth peeling have previously been used to perform the necessary calculations. In this work we present a view-independent region based scene description for multi-volume pipelines. Using Binary Space Partitioning we are able to create a simple interface providing all required information for advanced multi-volume renderings while introducing a minimal overhead for scenes with few volumes. The modularity of our solution is demonstrated by the use of visual development and performance is documented with benchmarks and real-time simulations.