Ray casting of multiple volumetric datasets with polyhedral boundaries on manycore GPUs
ACM SIGGRAPH Asia 2009 papers
Comparing GPU-based multi-volume ray casting techniques
Computer Science - Research and Development
Technical Section: Semantics by analogy for illustrative volume visualization
Computers and Graphics
Strategy of statistics-based visualization for segmented 3d cardiac volume data set
ICIC'11 Proceedings of the 7th international conference on Advanced Intelligent Computing
Multi-layer depth peeling by single-pass rasterisation for faster isosurface raytracing on GPUs
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
Fused multi-volume DVR using binary space partitioning
EuroVis'09 Proceedings of the 11th Eurographics / IEEE - VGTC conference on Visualization
A shader framework for rapid prototyping of GPU-based volume rendering
EuroVis'11 Proceedings of the 13th Eurographics / IEEE - VGTC conference on Visualization
Prostate cancer visualization from MR imagery and MR spectroscopy
EuroVis'11 Proceedings of the 13th Eurographics / IEEE - VGTC conference on Visualization
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Real-time performance for rendering multiple intersecting volumetric objects requires the speed and flexibility of modern GPUs. This requirement has restricted programming of the necessary shaders to GPU experts only. A visualization system that dynamically generates GPU shaders for multi-volume ray casting from a user-definable abstract render graph overcomes this limitation.