Dynamic Shader Generation for GPU-Based Multi-Volume Ray Casting

  • Authors:
  • Friedemann Röβler;Ralf P. Botchen;Thomas Ertl

  • Affiliations:
  • Universität Stuttgart;Universität Stuttgart;Universität Stuttgart

  • Venue:
  • IEEE Computer Graphics and Applications
  • Year:
  • 2008

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Abstract

Real-time performance for rendering multiple intersecting volumetric objects requires the speed and flexibility of modern GPUs. This requirement has restricted programming of the necessary shaders to GPU experts only. A visualization system that dynamically generates GPU shaders for multi-volume ray casting from a user-definable abstract render graph overcomes this limitation.