Particle systems—a technique for modeling a class of fuzzy objects
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics
GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics
Real-time cloud simulation and rendering
Real-time cloud simulation and rendering
Hardware-based simulation and collision detection for large particle systems
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation (Gpu Gems)
The Visual Computer: International Journal of Computer Graphics
Real-time mesh simplification using the GPU
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Research of dynamic terrain in complex battlefield environments
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
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In this paper, we present a new method to implement complex effects simulation based large particles system on GPU. Our method could be used in 3D games to simulate the photorealist effects. Our particles system is a state-preserving simulation system. We update the dynamic attributes and render the particles in batches on GPU. The most important is that we handle the collisions between particles and other models on GPU. We also compare with the CPU particles system method and implement complex effects on GPU. Finally, we give the implementation results.