Complex Effects Simulation Based Large Particles System on GPU

  • Authors:
  • Xingquan Cai;Jinhong Li;Zhitong Su

  • Affiliations:
  • College of Information Engineering, North China University of Technology, Beijing, China 100144;College of Information Engineering, North China University of Technology, Beijing, China 100144;College of Information Engineering, North China University of Technology, Beijing, China 100144

  • Venue:
  • ISNN '08 Proceedings of the 5th international symposium on Neural Networks: Advances in Neural Networks, Part II
  • Year:
  • 2008

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Abstract

In this paper, we present a new method to implement complex effects simulation based large particles system on GPU. Our method could be used in 3D games to simulate the photorealist effects. Our particles system is a state-preserving simulation system. We update the dynamic attributes and render the particles in batches on GPU. The most important is that we handle the collisions between particles and other models on GPU. We also compare with the CPU particles system method and implement complex effects on GPU. Finally, we give the implementation results.