Texture sprites: texture elements splatted on surfaces
Proceedings of the 2005 symposium on Interactive 3D graphics and games
A realtime GPU subdivision kernel
ACM SIGGRAPH 2005 Papers
Level of detail based occlusion culling for dynamic scenes
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Double projective cylindrical texture mapping on FPGA
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Discrete-event Execution Alternatives on General Purpose Graphical Processing Units (GPGPUs)
Proceedings of the 20th Workshop on Principles of Advanced and Distributed Simulation
Accelerator: using data parallelism to program GPUs for general-purpose uses
Proceedings of the 12th international conference on Architectural support for programming languages and operating systems
GPU-accelerated iterated function systems
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
Parallel and distributed simulation: traditional techniques and recent advances
Proceedings of the 38th conference on Winter simulation
Hardware support for adaptive tessellation of Bézier surfaces based on local tests
Journal of Systems Architecture: the EUROMICRO Journal
Interactive Collision Detection for Deformable Models Using Streaming AABBs
IEEE Transactions on Visualization and Computer Graphics
Multi-Level Graph Layout on the GPU
IEEE Transactions on Visualization and Computer Graphics
A GPU-based method for real-time simulation of Eastern painting
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Multiresolution geometric details on subdivision surfaces
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
CellSort: high performance sorting on the cell processor
VLDB '07 Proceedings of the 33rd international conference on Very large data bases
The volume in focus: hardware-assisted focus and context effects for volume visualization
Proceedings of the 2008 ACM symposium on Applied computing
Performing efficient NURBS modeling operations on the GPU
Proceedings of the 2008 ACM symposium on Solid and physical modeling
GPU conversion of quad meshes to smooth surfaces
Proceedings of the 2008 ACM symposium on Solid and physical modeling
SPADE: the system s declarative stream processing engine
Proceedings of the 2008 ACM SIGMOD international conference on Management of data
Data parallel execution challenges and runtime performance of agent simulations on GPUs
Proceedings of the 2008 Spring simulation multiconference
ACM SIGGRAPH 2008 Games
GPU-Accelerated Montgomery Exponentiation
ICCS '07 Proceedings of the 7th international conference on Computational Science, Part I: ICCS 2007
A MultiAgent System for Physically Based Rendering Optimization
CIA '07 Proceedings of the 11th international workshop on Cooperative Information Agents XI
Real Time GPU-Based Fuzzy ART Skin Recognition
PKDD 2007 Proceedings of the 11th European conference on Principles and Practice of Knowledge Discovery in Databases
Efficient Mushroom Cloud Simulation on GPU
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Complex Effects Simulation Based Large Particles System on GPU
ISNN '08 Proceedings of the 5th international symposium on Neural Networks: Advances in Neural Networks, Part II
Transparent shader-based Direct3D9 application parallelization for graphics cluster
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
GPU-accelerated multi-valued solid voxelization by slice functions in real time
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Rapid Multipole Graph Drawing on the GPU
Graph Drawing
Improving Lagrangian methods: toward an agent-particle based method
Proceedings of the 2nd International Conference on Simulation Tools and Techniques
GPU-based Real-Time Execution of Vehicular Mobility Models in Large-Scale Road Network Scenarios
PADS '09 Proceedings of the 2009 ACM/IEEE/SCS 23rd Workshop on Principles of Advanced and Distributed Simulation
Bipartite Graph Matching Computation on GPU
EMMCVPR '09 Proceedings of the 7th International Conference on Energy Minimization Methods in Computer Vision and Pattern Recognition
A multi-agent approach to distributed rendering optimization
IAAI'07 Proceedings of the 19th national conference on Innovative applications of artificial intelligence - Volume 2
Calligraphic video: a phenomenological approach to dense visual interaction
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Boids that see: Using self-occlusion for simulating large groups on GPUs
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
Lattice methods for fluid animation in games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
Switching to High Gear: Opportunities for Grand-Scale Real-Time Parallel Simulations
DS-RT '09 Proceedings of the 2009 13th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications
Comparison of two real-time image processing system approaches
CGIM '08 Proceedings of the Tenth IASTED International Conference on Computer Graphics and Imaging
Introduction to GPU Programming with GLSL
SIBGRAPI-TUTORIALS '09 Proceedings of the 2009 Tutorials of the XXII Brazilian Symposium on Computer Graphics and Image Processing
Cascaded light propagation volumes for real-time indirect illumination
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Fast parallel construction of smooth surfaces from meshes with tri/quad/pent facets
SGP '08 Proceedings of the Symposium on Geometry Processing
Fuzzy ART neural network parallel computing on the GPU
IWANN'07 Proceedings of the 9th international work conference on Artificial neural networks
Real-time free viewpoint from multiple moving cameras
ACIVS'07 Proceedings of the 9th international conference on Advanced concepts for intelligent vision systems
Online multiple view computation for autostereoscopic display
PSIVT'07 Proceedings of the 2nd Pacific Rim conference on Advances in image and video technology
Boolean satisfiability on a graphics processor
Proceedings of the 20th symposium on Great lakes symposium on VLSI
Towards dense linear algebra for hybrid GPU accelerated manycore systems
Parallel Computing
GFT: GPU fast triangulation of 3D points
ICCVG'10 Proceedings of the 2010 international conference on Computer vision and graphics: Part II
GPU-accelerated multi-valued solid voxelization by slice functions in real time
Proceedings of the 24th Spring Conference on Computer Graphics
Particle filtering: the need for speed
EURASIP Journal on Advances in Signal Processing
Markerless and efficient 26-DOF hand pose recovery
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part III
Human-centered visualization environments
Human-centered visualization environments
Approximative occlusion culling using the hull tree
Proceedings of Graphics Interface 2011
Proceedings of the 13th annual conference companion on Genetic and evolutionary computation
A resource selection method for cycle stealing in the GPU grid
ISPA'06 Proceedings of the 2006 international conference on Frontiers of High Performance Computing and Networking
Performance study of LU decomposition on the programmable GPU
HiPC'05 Proceedings of the 12th international conference on High Performance Computing
Parallel genetic algorithm on the CUDA architecture
EvoApplicatons'10 Proceedings of the 2010 international conference on Applications of Evolutionary Computation - Volume Part I
Skeletonization and distance transforms of 3D volumes using graphics hardware
DGCI'06 Proceedings of the 13th international conference on Discrete Geometry for Computer Imagery
Parallel terrain visibility calculation on the graphics processing unit
Concurrency and Computation: Practice & Experience
Image-based structural damage assessment with sensor fusion
Proceedings of the 3rd International Conference on Computing for Geospatial Research and Applications
Simultaneous GPU-assisted raycasting of unstructured point sets and volumetric grid data
VG'07 Proceedings of the Sixth Eurographics / Ieee VGTC conference on Volume Graphics
A survey of transfer functions suitable for volume rendering
VG'10 Proceedings of the 8th IEEE/EG international conference on Volume Graphics
A fast implementation of the octagon abstract domain on graphics hardware
SAS'07 Proceedings of the 14th international conference on Static Analysis
Distributed massive model rendering
Proceedings of the Eighth Indian Conference on Computer Vision, Graphics and Image Processing
Reversible simulations of elastic collisions
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Accelerating simulation of agent-based models on heterogeneous architectures
Proceedings of the 6th Workshop on General Purpose Processor Using Graphics Processing Units
A scalable multiagent system architecture for interactive applications
Science of Computer Programming
Dual-addressing memory architecture for two-dimensional memory access patterns
Proceedings of the Conference on Design, Automation and Test in Europe
Technical Section: Interactive high fidelity visualization of complex materials on the GPU
Computers and Graphics
Proceedings of Workshop on General Purpose Processing Using GPUs
A distributed visualization system for crowd simulations
Integrated Computer-Aided Engineering
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