CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
High-quality pre-integrated volume rendering using hardware-accelerated pixel shading
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Making Distortions Comprehensible
VL '97 Proceedings of the 1997 IEEE Symposium on Visual Languages (VL '97)
A Magnification Lens for Interactive Volume Visualization
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
Importance-Driven Volume Rendering
VIS '04 Proceedings of the conference on Visualization '04
GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation (Gpu Gems)
Using Deformations for Browsing Volumetric Data
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
ACM SIGGRAPH 2004 Course Notes
Information Visualization: Design for Interaction (2nd Edition)
Information Visualization: Design for Interaction (2nd Edition)
Illustrative context-preserving volume rendering
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
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In many volume visualization applications there is some region of specific interest where we wish to see fine detail - yet we do not want to lose an impression of the overall picture. In this research we apply the notion of focus and context to texture-based volume rendering. A framework has been developed that enables users to achieve fast volumetric distortion and other effects of practical use. The framework has been implemented through direct programming of the graphics processor and integrated into a volume rendering system. Our driving application is the effective visualization of aneurysms, an important issue in neurosurgery. We have developed and evaluated an easy-to-use system that allows a neurosurgical team to explore the nature of cerebral aneurysms, visualizing the aneurysm itself in fine detail while still retaining a view of the surrounding vasculature.