Distributed Shared Memory for Roaming Large Volumes
IEEE Transactions on Visualization and Computer Graphics
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
The volume in focus: hardware-assisted focus and context effects for volume visualization
Proceedings of the 2008 ACM symposium on Applied computing
Using X3D for medical training simulations
Web3D '08 Proceedings of the 13th international symposium on 3D web technology
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Dynamic Chunking for Out-of-Core Volume Visualization Applications
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
Sketch-based modeling of vascular systems: a first step towards interactive teaching of anatomy
Proceedings of the Seventh Sketch-Based Interfaces and Modeling Symposium
CommonVolumeShader: simple and portable specification of volumetric light transport in X3D
Proceedings of the 16th International Conference on 3D Web Technology
Ray casting for collision detection in haptic rendering of volume data
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Integrating dynamic deformations into interactive volume visualization
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Perspective isosurface and direct volume rendering for virtual endoscopy applications
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Breast tissue 3D segmentation and visualization on MRI
Journal of Biomedical Imaging
GPU-optimized volume ray tracing for massive numbers of rays in radiotherapy
ACM Transactions on Embedded Computing Systems (TECS)
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The tremendous evolution of programmable graphics hardware has made high-quality real-time volume graphics a reality. In addition to the traditional application of rendering volume data in scientific visualization, the interest in applying these techniques for real-time rendering of atmospheric phenomena and participating media such as fire, smoke, and clouds is growing rapidly. This course covers both applications in scientific visualization, e.g., medical volume data, and real-time rendering, such as advanced effects and illumination in computer games, in detail. Course participants will learn techniques for harnessing the power of consumer graphics hardware and high-level shading languages for real-time rendering of volumetric data and effects. Beginning with basic texture-based approaches including hardware ray casting, the algorithms are improved and expanded incrementally, covering local and global illumination, scattering, pre-integration, implicit surfaces and non-polygonal isosurfaces, transfer function design, volume animation and deformation, dealing with large volumes, high-quality volume clipping, rendering segmented volumes, higher-order filtering, and non-photorealistic volume rendering. Course participants are provided with documented source code covering details usually omitted in publications.