GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation (Gpu Gems)
A systems approach to scalable transportation network modeling
Proceedings of the 38th conference on Winter simulation
Simulation of large crowds in emergency situations including gaseous phenomena
CGI '05 Proceedings of the Computer Graphics International 2005
Switching to High Gear: Opportunities for Grand-Scale Real-Time Parallel Simulations
DS-RT '09 Proceedings of the 2009 13th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications
Multi-level Parallelism for Time- and Cost-Efficient Parallel Discrete Event Simulation on GPUs
PADS '12 Proceedings of the 2012 ACM/IEEE/SCS 26th Workshop on Principles of Advanced and Distributed Simulation
Research on GPU-Based Computation Method for Line-of-Sight Queries
PADS '12 Proceedings of the 2012 ACM/IEEE/SCS 26th Workshop on Principles of Advanced and Distributed Simulation
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A methodology and its associated algorithms are presented for mapping a novel, field-based vehicular mobility model onto graphical processing unit computational platform for simulating mobility in large-scale road networks. Of particular focus is the achievement of real-time execution, on desktop platforms, of vehicular mobility on road networks comprised of millions of nodes and links, and multi-million counts of simultaneously active vehicles. The methodology is realized in a system called GARFIELD, whose implementation details and performance study are described. The runtime characteristics of a prototype implementation are presented that show real-time performance in simulations of networks at the scale of a few states of the US road networks.