The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
Brook for GPUs: stream computing on graphics hardware
ACM SIGGRAPH 2004 Papers
GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation (Gpu Gems)
A systems approach to scalable transportation network modeling
Proceedings of the 38th conference on Winter simulation
GPU-based Real-Time Execution of Vehicular Mobility Models in Large-Scale Road Network Scenarios
PADS '09 Proceedings of the 2009 ACM/IEEE/SCS 23rd Workshop on Principles of Advanced and Distributed Simulation
Algorithm for computer control of a digital plotter
IBM Systems Journal
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In large-scale scenarios, transportation modeling and simulation is severely constrained by simulation time. For example, few real-time simulators scale to evacuation traffic scenarios at the level of an entire state, such as Louisiana (approximately 1 million links) or Florida (2.5 million links). New simulation approaches are needed to overcome severe computational demands of conventional (microscopic or mesoscopic) modeling techniques. Here, a new modeling and execution methodology is explored that holds the potential to provide a tradeoff among the level of behavioral detail, the scale of transportation network, and real-time execution capabilities. A novel, field-based modeling technique and its implementation on graphical processing units are presented. Although additional research with input from domain experts is needed for refining and validating the models, the techniques reported here afford interactive experience at very large scales of multi-million road segments. Illustrative experiments on a few state-scale networks are described based on an implementation of this approach in a software system called GARFIELD. Current modeling capabilities and implementation limitations are described, along with possible use cases and future research.