GFT: GPU fast triangulation of 3D points

  • Authors:
  • Jairo R. Sánchez;Hugo Álvarez;Diego Borro

  • Affiliations:
  • CEIT and Tecnun, University of Navarra, San Sebastián, Spain;CEIT and Tecnun, University of Navarra, San Sebastián, Spain;CEIT and Tecnun, University of Navarra, San Sebastián, Spain

  • Venue:
  • ICCVG'10 Proceedings of the 2010 international conference on Computer vision and graphics: Part II
  • Year:
  • 2010

Quantified Score

Hi-index 0.00

Visualization

Abstract

Traditionally triangulating 3D points from image features is a complex task that involves non-linear optimization techniques that are computationally very expensive. This work proposes an algorithm based on Monte Carlo simulations that fits well on the graphics hardware and can perform the triangulation in real time. Results are compared against the well known Levenberg-Mardquart using real video sequences, showing that it achieves the same precision but in much less time.