Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A Flexible New Technique for Camera Calibration
IEEE Transactions on Pattern Analysis and Machine Intelligence
A real-time distributed light field camera
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
A Space-Sweep Approach to True Multi-Image Matching
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
Real-Time Consensus-Based Scene Reconstruction Using Commodity Graphics Hardware
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Virtualized reality: concepts and early results
VSR '95 Proceedings of the IEEE Workshop on Representation of Visual Scenes
Multiple View Geometry in Computer Vision
Multiple View Geometry in Computer Vision
High-quality video view interpolation using a layered representation
ACM SIGGRAPH 2004 Papers
GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation (Gpu Gems)
High performance imaging using large camera arrays
ACM SIGGRAPH 2005 Papers
Video-Based Rendering
Fusion of Multi-View Silhouette Cues Using a Space Occupancy Grid
ICCV '05 Proceedings of the Tenth IEEE International Conference on Computer Vision - Volume 2
Proceedings of the 2005 international conference on Augmented tele-existence
Increasing camera pose estimation accuracy using multiple markers
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Real-time video-based rendering from uncalibrated cameras using plane-sweep algorithm
Journal of Visual Communication and Image Representation
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In recent years, some Video-Based Rendering methods have advanced from off-line rendering to on-line rendering. However very few of them can handle moving cameras while recording. Moving cameras enable to follow an actor in a scene, come closer to get more details or just adjust the framing of the cameras. In this paper, we propose a new Video-Based Rendering method that creates new views of the scene in live from four moving webcams. These cameras are calibrated in real-time using multiple markers. Our method fully uses both CPU and GPU and hence requires only one consumer grade computer.