Fast rendering of subdivision surfaces
Proceedings of the eurographics workshop on Rendering techniques '96
Subdivision surfaces in character animation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Using generic programming for designing a data structure for polyhedral surfaces
Computational Geometry: Theory and Applications - Special issue on applications and challenges
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A user-programmable vertex engine
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Hardware support for adaptive subdivision surface rendering
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Rapid evaluation of Catmull-Clark subdivision surfaces
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Cut-and-paste editing of multiresolution surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Efficient parallel implementations for surface subdivision
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
Subdivision Methods for Geometric Design: A Constructive Approach
Subdivision Methods for Geometric Design: A Constructive Approach
Primitives for the manipulation of general subdivisions and the computation of Voronoi diagrams
STOC '83 Proceedings of the fifteenth annual ACM symposium on Theory of computing
Mesh mutation in programmable graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Photon mapping on programmable graphics hardware
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Simulation of cloud dynamics on graphics hardware
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Linear algebra operators for GPU implementation of numerical algorithms
ACM SIGGRAPH 2003 Papers
Sparse matrix solvers on the GPU: conjugate gradients and multigrid
ACM SIGGRAPH 2003 Papers
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
UberFlow: a GPU-based particle engine
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Hardware-based simulation and collision detection for large particle systems
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GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation (Gpu Gems)
A pattern-based data structure for manipulating meshes with regular regions
GI '05 Proceedings of Graphics Interface 2005
GPGPU: general purpose computation on graphics hardware
ACM SIGGRAPH 2004 Course Notes
Generic mesh refinement on GPU
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Interactive 3D distance field computation using linear factorization
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Hardware accelerated multi-resolution geometry synthesis
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Realtime loop subdivision on the GPU
SIGGRAPH '05 ACM SIGGRAPH 2005 Posters
Hardware support for adaptive tessellation of Bézier surfaces based on local tests
Journal of Systems Architecture: the EUROMICRO Journal
Direct evaluation of NURBS curves and surfaces on the GPU
Proceedings of the 2007 ACM symposium on Solid and physical modeling
A GPU based interactive modeling approach to designing fine level features
GI '07 Proceedings of Graphics Interface 2007
Direct manipulation of subdivision surfaces on GPUs
ACM SIGGRAPH 2007 papers
Approximation of subdivision surfaces for interactive applications
ACM SIGGRAPH 2007 sketches
Catmull-Clark subdivision for geometry shaders
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Multiresolution geometric details on subdivision surfaces
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Approximating Catmull-Clark subdivision surfaces with bicubic patches
ACM Transactions on Graphics (TOG)
GPU conversion of quad meshes to smooth surfaces
Proceedings of the 2008 ACM symposium on Solid and physical modeling
PNG1 triangles for tangent plane continuous surfaces on the GPU
GI '08 Proceedings of graphics interface 2008
Real-time KD-tree construction on graphics hardware
ACM SIGGRAPH Asia 2008 papers
ACM SIGGRAPH Asia 2008 papers
ACM SIGGRAPH Asia 2008 papers
Real-time Reyes-style adaptive surface subdivision
ACM SIGGRAPH Asia 2008 papers
Exact evaluation of limits and tangents for non-polynomial subdivision schemes
Computer Aided Geometric Design
Real-time creased approximate subdivision surfaces
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Parallel view-dependent refinement of progressive meshes
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Parallel view-dependent tessellation of Catmull-Clark subdivision surfaces
Proceedings of the Conference on High Performance Graphics 2009
Approximating subdivision surfaces with Gregory patches for hardware tessellation
ACM SIGGRAPH Asia 2009 papers
Optimized GPU evaluation of arbitrary degree NURBS curves and surfaces
Computer-Aided Design
Efficient substitutes for subdivision surfaces
ACM SIGGRAPH 2009 Courses
Fast parallel construction of smooth surfaces from meshes with tri/quad/pent facets
SGP '08 Proceedings of the Symposium on Geometry Processing
Parallel subdivision surface rendering and animation on the cell BE processor
Proceedings of the Conference on Design, Automation and Test in Europe
Efficient substitutes for subdivision surfaces in feature-quality games
ACM SIGGRAPH ASIA 2010 Courses
Modeling smooth shape using subdivision on differential coordinates
Computer-Aided Design
Primitive processing and advanced shading architecture for embedded space
Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics
Feature-adaptive GPU rendering of Catmull-Clark subdivision surfaces
ACM Transactions on Graphics (TOG)
Real-Time shadow volume algorithm for subdivision surface based models
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Real-time tessellation of terrain on graphics hardware
Computers & Geosciences
Beyond Catmull–Clark? A Survey of Advances in Subdivision Surface Methods
Computer Graphics Forum
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Analytic displacement mapping using hardware tessellation
ACM Transactions on Graphics (TOG)
A mobile 3-D display processor with a bandwidth-saving subdivider
IEEE Transactions on Very Large Scale Integration (VLSI) Systems
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Special Section on Graphics Interface: Atlas of connectivity maps
Computers and Graphics
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By organizing the control mesh of subdivision in texture memory so that irregularities occur strictly inside independently refinable fragment meshes, all major features of subdivision algorithms can be realized in the framework of highly parallel stream processing. Our implementation of Catmull-Clark subdivision as a GPU kernel in programmable graphics hardware can model features like semi-smooth creases and global boundaries; and a simplified version achieves near-realtime depth-five re-evaluation of moderate-sized subdivision meshes. The approach is easily adapted to other refinement patterns, such as Loop, Doo-Sabin or √3 and it allows for postprocessing with additional shaders.