Exact evaluation of Catmull-Clark subdivision surfaces at arbitrary parameter values
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Fine level feature editing for subdivision surfaces
Proceedings of the fifth ACM symposium on Solid modeling and applications
Displaced subdivision surfaces
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Rapid evaluation of Catmull-Clark subdivision surfaces
Proceedings of the seventh international conference on 3D Web technology
Simulation of wrinkled surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Modelling free-form surfaces using a feature-based approach
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Geometric Deformation-Displacement Maps
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Hardware accelerated per-pixel displacement mapping
GI '04 Proceedings of the 2004 Graphics Interface Conference
Surface Quality Assessment of Subdivision Surfaces on Programmable Graphics Hardware
SMI '04 Proceedings of the Shape Modeling International 2004
Robust geometric methods for surface modeling and manufacturing
Robust geometric methods for surface modeling and manufacturing
A realtime GPU subdivision kernel
ACM SIGGRAPH 2005 Papers
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Render-time procedural per-pixel geometry generation
Proceedings of Graphics Interface 2011
A system for real-time deformable terrain
Proceedings of the South African Institute of Computer Scientists and Information Technologists Conference on Knowledge, Innovation and Leadership in a Diverse, Multidisciplinary Environment
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In this paper we propose a GPU based interactive geometric modeling approach to designing fine level features on subdivision surfaces. Displacement mapping is a technique for adding fine geometric detail to surfaces by using two-dimensional height map to produce photo-realistic surfaces. Due to space inefficiency and time consuming to render displacement map, this technique is generally limited in offline cinematic content creation packages. We propose a new approach to designing fine level features on subdivision surfaces via displacement mapping interactively on the latest GPU. Our method can reduce the bandwidth of the graphics channel by generating complex geometric detail on GPU, without feeding a large number of vertices to the AGP or PCI-E. Moreover, we introduce feature modification tools to flexibly control and adjust the created features. Designers can preview the features at the rendering stage, saving the time to generate the satisfying features on surfaces. The proposed approach is efficient and robust, and can be applied in many interactive graphics applications such as computer gaming, geometric modeling and computer animation.