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Local smooth surface interpolation: a classification
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Smooth transitions between bump rendering algorithms
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Multiresolution analysis of arbitrary meshes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A signal processing approach to fair surface design
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Surface fitting with hierarchical splines
ACM Transactions on Graphics (TOG)
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SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
OBBTree: a hierarchical structure for rapid interference detection
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Fitting smooth surfaces to dense polygon meshes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Multiresolution analysis for surfaces of arbitrary topological type
ACM Transactions on Graphics (TOG)
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Subdivision surfaces in character animation
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HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
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DCC '97 Proceedings of the Conference on Data Compression
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Approximating Digital 3D Shapes by Rational Gaussian Surfaces
IEEE Transactions on Visualization and Computer Graphics
An automatic modeling of human bodies from sizing parameters
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Perceptually guided simplification of lit, textured meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Direct reconstruction of a displaced subdivision surface from unorganized points
Graphical Models - Pacific graphics 2001
GRIN'01 No description on Graphics interface 2001
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SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
Geometry videos: a new representation for 3D animations
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Computers in Industry
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ACM SIGGRAPH 2003 Papers
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ACM SIGGRAPH 2003 Papers
The space of human body shapes: reconstruction and parameterization from range scans
ACM SIGGRAPH 2003 Papers
Precomputing interactive dynamic deformable scenes
ACM SIGGRAPH 2003 Papers
Domain decomposition for multiresolution analysis
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Progressive point set surfaces
ACM Transactions on Graphics (TOG)
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PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Machine Vision and Applications - Special issue: Human modeling, analysis, and synthesis
Mesh Simplification with Hierarchical Shape Analysis and Iterative Edge Contraction
IEEE Transactions on Visualization and Computer Graphics
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ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG)
Proceedings of the 2005 symposium on Interactive 3D graphics and games
IEEE Transactions on Visualization and Computer Graphics
Parameterization of triangle meshes over quadrilateral domains
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An efficient bit allocation for compressing normal meshes with an error-driven quantization
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Optimization methods for scattered data approximation with subdivision surfaces
Graphical Models - Solid modeling theory and applications
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ACM SIGGRAPH 2006 Papers
Exaggeration of extremely detailed 3d faces
IMSA'06 Proceedings of the 24th IASTED international conference on Internet and multimedia systems and applications
Modeling with multiresolution subdivision surfaces
ACM SIGGRAPH 2006 Courses
Geometric modeling based on triangle meshes
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Surface modeling and parameterization with manifolds
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Optimization techniques for approximation with subdivision surfaces
SM '04 Proceedings of the ninth ACM symposium on Solid modeling and applications
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Computers and Graphics
Mesh resolution augmentation using 3D skin bank
Computer-Aided Design
A GPU based interactive modeling approach to designing fine level features
GI '07 Proceedings of Graphics Interface 2007
Direct manipulation of subdivision surfaces on GPUs
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2007 courses
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GH '06 Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Mesh parameterization methods and their applications
Foundations and Trends® in Computer Graphics and Vision
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On Linear Variational Surface Deformation Methods
IEEE Transactions on Visualization and Computer Graphics
Multiresolution geometric details on subdivision surfaces
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Reconstructing relief surfaces
Image and Vision Computing
Multiresolution point-set surfaces
GI '08 Proceedings of graphics interface 2008
Advanced virtual texture topics
ACM SIGGRAPH 2008 Games
Geometry-optimized virtual human head and its applications
Computers and Graphics
Mesh parameterization: theory and practice
ACM SIGGRAPH ASIA 2008 courses
Spectral moving removal of non-isolated surface outlier clusters
Computer-Aided Design
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An efficient bit allocation for compressing normal meshes with an error-driven quantization
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A Framework for Object-Oriented Shader Design
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
Progressive streaming of irregular meshes using geometry images
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
A shape feature based simplification method for deforming meshes
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
A survey on CAD methods in 3D garment design
Computers in Industry
Displaced subdivision surfaces of animated meshes
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Efficient substitutes for subdivision surfaces in feature-quality games
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MCGIM-based model streaming for realtime progressive rendering
Journal of Computer Science and Technology - Special issue on natural language processing
SMI 2011: Full Paper: Displaced subdivision surfaces of animated meshes
Computers and Graphics
Generalized SCODEF deformations on subdivision surfaces
AMDO'06 Proceedings of the 4th international conference on Articulated Motion and Deformable Objects
Meshes simplification based on reverse subdivision
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
IMA'05 Proceedings of the 11th IMA international conference on Mathematics of Surfaces
Interactive transmission of highly detailed surfaces
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
A surface displaced from a manifold
GMP'06 Proceedings of the 4th international conference on Geometric Modeling and Processing
Skin-Detached surface for interactive large mesh editing
Transactions on Edutainment VII
Curvilinear constraints for free form deformations on subdivision surfaces
Mathematical and Computer Modelling: An International Journal
Beyond Catmull–Clark? A Survey of Advances in Subdivision Surface Methods
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Base mesh construction using global parametrization
ACM SIGGRAPH 2012 Posters
Compression techniques for 3d video mesh sequences
AMDO'12 Proceedings of the 7th international conference on Articulated Motion and Deformable Objects
Ptex: per-face texture mapping for production rendering
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
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Computer Graphics Forum
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ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
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Computer-Aided Design
Analytic displacement mapping using hardware tessellation
ACM Transactions on Graphics (TOG)
Real-time local displacement using dynamic GPU memory management
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Graphical Models
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In this paper we introduce a new surface representing, the displaced subdivision surface. It represents a detailed surface model as a scalar-valued displacement over a smooth domain surface. Our representation defines both the domain surface and the displacement function using a unified subdivision framework, allowing for simple and efficient evaluation of analytic surface properties. We present a simple, automatic scheme for converting detailed geometric models into such a representation. The challenge in this conversion process is to find a simple subdivision surface that still faithfully expresses the detailed model as its offset. We demonstrate that displaced subdivision surfaces offer a number of benefits, including geometry compression, editing, animation, scalability, and adaptive rendering. In particular, the encoding of fine detail as a scalar function makes the representation extremely compact.