An algorithm for constructing the convex hull of a set of spheres in dimension d
Computational Geometry: Theory and Applications
The quickhull algorithm for convex hulls
ACM Transactions on Mathematical Software (TOMS)
Interactive multiresolution mesh editing
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Skeleton-based modeling operations on solids
SMA '97 Proceedings of the fourth ACM symposium on Solid modeling and applications
Interactive multi-resolution modeling on arbitrary meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A new Voronoi-based surface reconstruction algorithm
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Implicit fairing of irregular meshes using diffusion and curvature flow
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Multiresolution signal processing for meshes
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Displaced subdivision surfaces
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Semi-regular mesh extraction from volumes
Proceedings of the conference on Visualization '00
Proceedings of the sixth ACM symposium on Solid modeling and applications
Medial-based vertex deformation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Approximate medial axis as a voronoi subcomplex
Proceedings of the seventh ACM symposium on Solid modeling and applications
A Simple Approach to Interactive Free-Form Shape Deformations
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Skeletal Methods of Shape Manipulation
SMI '99 Proceedings of the International Conference on Shape Modeling and Applications
SMI '01 Proceedings of the International Conference on Shape Modeling & Applications
Interactive modelling from sketches using spherical implicit functions
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Skeleton based solid representation with topology preservation
Graphical Models - Special issue on SPM 05
Medial axis based solid representation
SM '04 Proceedings of the ninth ACM symposium on Solid modeling and applications
ACM SIGGRAPH 2007 courses
A spatial warping method for freeform modeling based on a level-set method
Computer-Aided Design
Proceedings of the 12th IMA international conference on Mathematics of surfaces XII
Sketch based 3d animation copy
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
A blendshape model that incorporates physical interaction
Computer Animation and Virtual Worlds
Technical note: Hierarchical feature subspace for structure-preserving deformation
Computer-Aided Design
A 3D tele-immersion streaming approach using skeleton-based prediction
Proceedings of the 21st ACM international conference on Multimedia
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In this paper, we propose a new scheme for free-form skeleton-driven global mesh deformations. First a Voronoi-based skeletal mesh is extracted from a given original mesh. Next the skeletal mesh is modified by free-form deformations. Then a desired global shape deformation is obtained by reconstructing the shape corresponding to the deformed skeletal mesh. We develop a mesh fairing procedure allowing us to avoid possible global and local self-intersections of the reconstructed mesh. Finally, using a displaced subdivision surface representation [18] improves the speed and robustness of our approach.