Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
Voronoi diagrams—a survey of a fundamental geometric data structure
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SKETCH: an interface for sketching 3D scenes
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Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
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Technical Section: Sketch-based modeling: A survey
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Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and Modeling
Technical Section: A sketch-based approach to human body modelling
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A spatial warping method for freeform modeling based on a level-set method
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A pen-based 3D role modeling tool for children
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Technical Section: Interactive free-form level-set surface-editing operators
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Sketching Variational Hermite-RBF implicits
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Matisse: painting 2D regions for modeling free-form shapes
SBM'08 Proceedings of the Fifth Eurographics conference on Sketch-Based Interfaces and Modeling
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We present an interactive modelling technique, which reconstructs three-dimensional objects from user-drawn two-dimensional strokes. We first extract a skeleton from the 2D contour, and the skeleton is used to define an implicit surface that fits the 2D contour. The reconstructed 3D shape has a natural aspect, it is very smooth and can easily be edited and modified using strokes or performing operations on the skeleton. This method is very accessible for non-specialist users and it allows fast and easy shape prototyping.