An implicit formulation for precise contact modeling between flexible solids
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Using particles to sample and control implicit surfaces
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Art-based rendering with continuous levels of detail
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
A suggestive interface for 3D drawing
Proceedings of the 14th annual ACM symposium on User interface software and technology
Smooth meshes for sketch-based freeform modeling
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
CrossY: a crossing-based drawing application
Proceedings of the 17th annual ACM symposium on User interface software and technology
Interactive modelling from sketches using spherical implicit functions
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Sketch-based modeling with few strokes
Proceedings of the 21st spring conference on Computer graphics
Interactive Implicit Modeling with Hierarchical Spatial Caching
SMI '05 Proceedings of the International Conference on Shape Modeling and Applications 2005
A sketching interface for modeling the internal structures of 3D shapes
SG'03 Proceedings of the 3rd international conference on Smart graphics
Technical Section: Sketch-based modeling: A survey
Computers and Graphics
Paper-based mixed reality sketch augmentation as a conceptual design support tool
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
A gradient-based implicit blend
ACM Transactions on Graphics (TOG)
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We present an implicit modeling system as a tool for creating a wide range of aesthetic models. Because of their ability to form blends and produce both organic shapes as well as man-made objects, implicit surfaces are a good medium for artists seeking new ways to experiment with 3D modeling. Implicit models can be created using our sketch-based modeling tool Shapeshop and also by using a procedural interface. Further, we exploit the differential properties of implicit surfaces to explore new techniques for rendering hierarchical, skeletal implicit models in several pen and ink styles. Our method extracts and stylizes silhouette strokes, lines following local shape features, such as those caused by CSG junctions and abrupt blends, and short interior marks to reveal basic form. In this approach we use a particle system as a basis for the stroke extraction method.