Medial-based vertex deformation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG)
A Reflective Symmetry Descriptor
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part II
Multi-scale 3-D Deformable Model Segmentation Based on Medial Description
IPMI '01 Proceedings of the 17th International Conference on Information Processing in Medical Imaging
Free-form skeleton-driven mesh deformations
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
Interactive control of component-based morphing
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Hierarchical mesh decomposition using fuzzy clustering and cuts
ACM SIGGRAPH 2003 Papers
Medial axis extraction and shape manipulation of solid objects using parabolic PDEs
SM '04 Proceedings of the ninth ACM symposium on Solid modeling and applications
Minimum distance between two sphere-swept surfaces
Computer-Aided Design
Curve-Skeleton Properties, Applications, and Algorithms
IEEE Transactions on Visualization and Computer Graphics
Harmonic skeleton for realistic character animation
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Venation skeleton-based modeling plant leaf wilting
International Journal of Computer Games Technology - Game Technology for Training and Education
Procedural skeletons: kinematic extensions to CGA-shape grammars
Proceedings of the 26th Spring Conference on Computer Graphics
Image-Based Surface Matching Algorithm Oriented to Structural Biology
IEEE/ACM Transactions on Computational Biology and Bioinformatics (TCBB)
Face modeling and wrinkle simulation using convolution surface
AMDO'06 Proceedings of the 4th international conference on Articulated Motion and Deformable Objects
3-D shape analysis of anatomical structures based on an interactive multiresolution approach
PCM'04 Proceedings of the 5th Pacific Rim conference on Advances in Multimedia Information Processing - Volume Part I
Feature detection using curvature maps and the min-cut/max-flow algorithm
GMP'06 Proceedings of the 4th international conference on Geometric Modeling and Processing
Extracting skeletal curves from 3D scattered data
The Visual Computer: International Journal of Computer Graphics
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The geometric skeleton is derived from a static object using an implicit 'directions' method; an IK skeleton is derived from and used to manipulate the geometric skeleton. The model may be reconstructed from the modified skeleton using implicit distance and convolution methods.