Layered construction for deformable animated characters
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
The algorithmic beauty of plants
The algorithmic beauty of plants
Animation based on the interaction of L-systems with vector force fields
CG International '92 Proceedings of the 10th International Conference of the Computer Graphics Society on Visual computing : integrating computer graphics with computer vision: integrating computer graphics with computer vision
Animation of plant development
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Inverse kinematics positioning using nonlinear programming for highly articulated figures
ACM Transactions on Graphics (TOG)
Visual models of plants interacting with their environment
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Modeling and animation of botanical trees for interactive virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
The use of positional information in the modeling of plants
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Digital Character Animation 2: Essential Techniques
Digital Character Animation 2: Essential Techniques
A Rule-Based Interactive Behavioral Animation System for Humanoids
IEEE Transactions on Visualization and Computer Graphics
Skeletal Methods of Shape Manipulation
SMI '99 Proceedings of the International Conference on Shape Modeling and Applications
ACM SIGGRAPH 2003 Papers
Pictorial and formal aspects of shape and shape grammars and aesthetic systems.
Pictorial and formal aspects of shape and shape grammars and aesthetic systems.
Procedural modeling of buildings
ACM SIGGRAPH 2006 Papers
Interactive visual editing of grammars for procedural architecture
ACM SIGGRAPH 2008 papers
Procedural modeling of structurally-sound masonry buildings
ACM SIGGRAPH Asia 2009 papers
Challenges and ideas in procedural modeling of interiors
UDMV '13 Proceedings of the Eurographics Workshop on Urban Data Modelling and Visualisation
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Procedural modeling for architectural scenes was as yet limited to static objects only. We introduce a novel extension layer for shape grammars which creates a skeletal system for posing and interactive manipulation of generated models. Various models can be derived with the same set of parametrized rules for geometric operations. Separation of geometry generation and pose synthesis improves design efficiency and reusability. Moreover, by formal analysis of production rules we show how to efficiently update complex kinematic hierarchies created by the skeletons, allowing state-of-the-art interactive visual rule editing.