A Rule-Based Interactive Behavioral Animation System for Humanoids

  • Authors:
  • Hansrudi Noser;Daniel Thalmann

  • Affiliations:
  • -;-

  • Venue:
  • IEEE Transactions on Visualization and Computer Graphics
  • Year:
  • 1999

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Abstract

We present a versatile, behavioral, and rule-based animation system that includes autonomous humanoid actors whose behavior is based on synthetic sensors that are used for perceiving the virtual environment. We combine the following in a consistent approach: L-systems, a behavioral production rule system; a particle system; an acoustic environment model, including a speech recognition module; a virtual life network; and a humanoid library. Together, these systems create a real-time-structured virtual environment that both high-level autonomous humanoids and interactive users can easily share.