The algorithmic beauty of plants
The algorithmic beauty of plants
Animation of plant development
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A Virtual Cockpit for a Distributed Interactive Simulation
IEEE Computer Graphics and Applications
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
TBAG: a high level framework for interactive, animated 3D graphics applications
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
An integrated environment to visually construct 3D animations
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Late Night VRML 2.0 with Java
A Rule-Based Interactive Behavioral Animation System for Humanoids
IEEE Transactions on Visualization and Computer Graphics
The Animation of Autonomous Actors Based on Production Rules
CA '96 Proceedings of the Computer Animation
Presence: Teleoperators and Virtual Environments
Application scenarios for scientific visualization and virtual reality using a CAVE infrastructure
EGVE '03 Proceedings of the workshop on Virtual environments 2003
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Ideally, virtual worlds should be dynamic, mutable, and complex in order to be attractive for immersed users. As such worlds can be designed easily by rewriting techniques, we propose a distributed Virtual Reality (VR) system that is based on an interactive animation system using a rewriting technique for geometric and behavioral modeling. The emphasis is on concepts and extensions for the integration of user immersion, user interaction, and networking into a rewriting-based animation system. Finally, the modeling of a ball game with two immersed users, as well as a virtual park, serve as case studies to illustrate the proposed concepts and extensions.