Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The algorithmic beauty of plants
The algorithmic beauty of plants
Real-time digital of virtual acoustic environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Localization in virtual acoustic displays
Presence: Teleoperators and Virtual Environments - Premier issue
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Animation based on the interaction of L-systems with vector force fields
CG International '92 Proceedings of the 10th International Conference of the Computer Graphics Society on Visual computing : integrating computer graphics with computer vision: integrating computer graphics with computer vision
Simulating humans: computer graphics animation and control
Simulating humans: computer graphics animation and control
Animation of plant development
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
An evolved, vision-based behavioral model of coordinated group motion
Proceedings of the second international conference on From animals to animats 2 : simulation of adaptive behavior: simulation of adaptive behavior
3-D sound for virtual reality and multimedia
3-D sound for virtual reality and multimedia
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Perceptual modeling for the behavioral animation of fishes
Pacific Graphics '94 Proceedings of the second Pacific conference on Fundamentals of computer graphics
Crowd modelling in collaborative virtual environments
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
A Rule-Based Interactive Behavioral Animation System for Humanoids
IEEE Transactions on Visualization and Computer Graphics
Hierarchical Model for Real Time Simulation of Virtual Human Crowds
IEEE Transactions on Visualization and Computer Graphics
Generic 3D Ball Animation Model for Networked Interactive VR Environments
VW '00 Proceedings of the Second International Conference on Virtual Worlds
Distributed Virtual Reality Environments Based on Rewriting Systems
IEEE Transactions on Visualization and Computer Graphics
Autonomous Actors in Networked Collaborative Virtual Environments
MMM '98 Proceedings of the 1998 Conference on MultiMedia Modeling
Simulation on pattern design in group calisthenics
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Simulating pattern design and layout for group calisthenics and eurhythmics
Simulation and Gaming - Symposium: virtual reality simulation
Towards autonomous, perceptive, and intelligent virtual actors
Artificial intelligence today
Hi-index | 0.00 |
In this paper, we present a formal theory of a behavioral L-system and describe as application a real time structured L-system interpreter. The behavioral L-system is a timed, conditional, stochastic, parametric and environmentally sensitive L-system which allows besides the modeling of plant and fractal development the description and animation of autonomous actors completely defined by production rules. Virtual environment including geometric objects, force fields and sounds and the behaviors of actors can be defined using the same formalism of the behavioral L-systems.