Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Hierarchical Model for Real Time Simulation of Virtual Human Crowds
IEEE Transactions on Visualization and Computer Graphics
The Animation of Autonomous Actors Based on Production Rules
CA '96 Proceedings of the Computer Animation
Simulating pattern design and layout for group calisthenics and eurhythmics
Simulation and Gaming - Symposium: virtual reality simulation
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Because the transformation of alignments and patterns in group calisthenics are complex, it will spend a very long time to rehearse group calisthenics. To reduce rehearsal time, we studied group calisthenics training simulation. This paper gives several path-planning methods and a collision avoidance algorithm, and uses virtual human crowds to simulate the transforming method of alignment and pattern. Our new algorithm is simpler and more efficient than former methods. This method has been used in our virtual arrangement and rehearsal system of group calisthenics. This method can help group calisthenics arrangement personnel to improve designing quality and efficiency of transforming manner of alignment and pattern, and provide an aid tool for group calisthenics arrangement personnel.