Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Data compression: methods and theory
Data compression: methods and theory
Curves and surfaces for computer aided geometric design
Curves and surfaces for computer aided geometric design
SAB94 Proceedings of the third international conference on Simulation of adaptive behavior : from animals to animats 3: from animals to animats 3
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
The data compression book (2nd ed.)
The data compression book (2nd ed.)
Crowded collaborative virtual environments
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
A versatile navigation interface for virtual humans in collaborative virtual environments
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Group behaviors for systems with significant dynamics
Robot colonies
Computer animation: algorithms and techniques
Computer animation: algorithms and techniques
Virtual Human Representation and Communication in VLNet
IEEE Computer Graphics and Applications
The Animation of Autonomous Actors Based on Production Rules
CA '96 Proceedings of the Computer Animation
An architecture to guide crowds using a rule-based behavior system
Proceedings of the third annual conference on Autonomous Agents
Levels of detail (LOD) engineering of VR objects
Proceedings of the ACM symposium on Virtual reality software and technology
From one virtual actor to virtual crowds: requirements and constraints
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Hierarchical Model for Real Time Simulation of Virtual Human Crowds
IEEE Transactions on Visualization and Computer Graphics
Level of Autonomy for Virtual Human Agents
ECAL '99 Proceedings of the 5th European Conference on Advances in Artificial Life
Populating the Virtual Worlds with Interactive Perceptive Virtual Actors
ECAL '99 Proceedings of the 5th European Conference on Advances in Artificial Life
The Foundations to Build a Virtual Human Society
IVA '01 Proceedings of the Third International Workshop on Intelligent Virtual Agents
Intuitive Crowd Behaviour in Dense Urban Environments using Local Laws
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
LoD Management on Animating Face Models
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
A model of dynamic interest management: interaction analysis in collaborative virtual environment
Proceedings of the ACM symposium on Virtual reality software and technology
The crowd simulation for interactive virtual environments
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
ACM SIGGRAPH 2006 Papers
Simulating Virtual Humans in Networked Virtual Environments
Presence: Teleoperators and Virtual Environments
Artificial Life
Introducing age-based parameters into simulations of crowd dymanics
Proceedings of the 40th Conference on Winter Simulation
Generating ambient behaviors in computer role-playing games
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
Populating ancient pompeii with crowds of virtual romans
VAST'07 Proceedings of the 8th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
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