Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Reinforcement learning architectures for animats
Proceedings of the first international conference on simulation of adaptive behavior on From animals to animats
From SAB90 to SAB94: four years of animat research
SAB94 Proceedings of the third international conference on Simulation of adaptive behavior : from animals to animats 3: from animals to animats 3
Connecting planning and acting via object-specific reasoning
Connecting planning and acting via object-specific reasoning
Crowd modelling in collaborative virtual environments
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Motion Control of Virtual Humans
IEEE Computer Graphics and Applications
Communication and Interaction with Learning Agents in Virtual Soccer
VW '00 Proceedings of the Second International Conference on Virtual Worlds
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This paper proposes a paradigm for specification of virtual human agents'level of autonomy. The idea we present in this paper aims at optimising the required complexity of agents in order to perform realistic simulations. The paradigm is based on the distribution of the required virtual human agent "intelligence" to other simulation entities like groups of agents, and objects.