Near-real-time control of human figure models
IEEE Computer Graphics and Applications
Interactive spacetime control for animation
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
The role of voice in human-machine communication
Voice communication between humans and machines
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Using behavioural rules in animation
Computer graphics
Planning-based control of interface animation
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Adapting simulated behaviors for new characters
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Complex Character Positioning Based on a Compatible Flow Model of Multiple Supports
IEEE Transactions on Visualization and Computer Graphics
Complex Models for Animating Synthetic Actors
IEEE Computer Graphics and Applications
Virtual Human Representation and Communication in VLNet
IEEE Computer Graphics and Applications
Interacting with Virtual Humans through Body Actions
IEEE Computer Graphics and Applications
3-D Motion Estimation in Model-Based Facial Image Coding
IEEE Transactions on Pattern Analysis and Machine Intelligence
IEEE Transactions on Pattern Analysis and Machine Intelligence
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
PG '97 Proceedings of the 5th Pacific Conference on Computer Graphics and Applications
Facial expression recognition using a dynamic model and motion energy
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
Put: Language-Based Interactive Manipulation of Objects
IEEE Computer Graphics and Applications
Dynamically altering agent behaviors using natural language instructions
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Adding Support for High-Level Skeletal Animation
IEEE Transactions on Visualization and Computer Graphics
Level of Autonomy for Virtual Human Agents
ECAL '99 Proceedings of the 5th European Conference on Advances in Artificial Life
Learning by experience - autonomous virtual character behavioural animation
Intelligent agents for mobile and virtual media
FootSee: an interactive animation system
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Modelling objects with changing shapes: a survey
Machine Graphics & Vision International Journal
IPDPS '05 Proceedings of the 19th IEEE International Parallel and Distributed Processing Symposium (IPDPS'05) - Papers - Volume 01
Multi Level Control of Cognitive Characters in Virtual Environments
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
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Technologies for computer animation enable users to generate, control, and interact with life-like representations of humans in virtual worlds. Such worlds may be 2D, 3D, real-time 3D, or real-time 3D and shared with other participants at remote locations. Users can produce virtual humans and interact with them. Doing so requires an interface and some model of how the virtual human behaves in response to some external stimulus or the presence of another virtual human in the environment. Programming behavioral models with emotional responses and encapsulating them in virtual humans is a current challenge for research. A principal challenge of current work is to facilitate interesting and engaging responses from virtual humans with nondeterministic behaviors to reflect how real people interact in real time.