The synthesis of cloth objects
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Simulation of object and human skin formations in a grasping task
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Analytical methods for dynamic simulation of non-penetrating rigid bodies
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Goal-directed, dynamic animation of human walking
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Modeling and animation of garment wrinkle formation processes
Computer Animation '90
A wrinkle propagation model for cloth
CG International '90 Proceedings of the eighth international conference of the Computer Graphics Society on CG International '90: computer graphics around the world
Exploration and virtual camera control in virtual three dimensional environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Synthetic actors in computer-generated 3D films
Synthetic actors in computer-generated 3D films
Curved surfaces and coherence for non-penetrating rigid body simulation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Geometric collisions for time-dependent parametric surfaces
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Rapid controlled movement through a virtual 3D workspace
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A global human walking model with real-time kinematic personification
The Visual Computer: International Journal of Computer Graphics - Special issue on computer animation 1989/90
An algorithm for planning collision-free paths among polyhedral obstacles
Communications of the ACM
Modeling inelastic deformation: viscolelasticity, plasticity, fracture
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Constraints methods for flexible models
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Collision Detection and Response for Computer Animation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Realistic animation of rigid bodies
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
Dressing animated synthetic actors with complex deformable clothes
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
A simple method for extracting the natural beauty of hair
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
European Activities in Virtual Reality
IEEE Computer Graphics and Applications
A simple naturalistic hair model
ACM SIGGRAPH Computer Graphics
ACM Computing Surveys (CSUR)
Anatomy-based modeling of the human musculature
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A synthetic agent system for Bayesian modeling of human interactions
Proceedings of the third annual conference on Autonomous Agents
Motion Control of Virtual Humans
IEEE Computer Graphics and Applications
Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games
RoboCup-99: Robot Soccer World Cup III
Using virtual humans for multimodal communication in virtual reality and augmented reality
Multimodal interface for human-machine communication
Creating animations using virtual reality ThatcherWorld: a case study
CA '95 Proceedings of the Computer Animation
Closed Form and Geometric Algorithms for Real-Time Control of an Avatar
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Human motion analysis for biomechanics and biomedicine
Machine Vision and Applications - Special issue: Human modeling, analysis, and synthesis
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Mapping Algorithms for Real-Time Control of an Avatar Using Eight Sensors
Presence: Teleoperators and Virtual Environments
VHD: a system for directing real-time virtual actors
The Visual Computer: International Journal of Computer Graphics
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A classification of models for animating synthetic actors is proposed. The classification depends on the motion control method used (geometric, physical, or behavioral) and the type of actor interaction (single actor, actor-actor, actor-environment, and animator-actor). These interactions and models give rise to a classification array with four rows and three columns. Each case represents existing and potential approaches to animation control. The characteristics of each motion control method and interaction type are examined.