The role of emotion in believable agents
Communications of the ACM
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Multi-level direction of autonomous creatures for real-time virtual environments
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
BEAT: the Behavior Expression Animation Toolkit
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Complex Models for Animating Synthetic Actors
IEEE Computer Graphics and Applications
Creating Personalities for Synthetic Actors, Towards Autonomous Personality Agents
Computation for metaphors, analogy, and agents
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In this paper, we propose the immersive 3D movie system using contextual constraint action model. Important actions that define the structure of the story are called key-actions. Structure of key-action network represents story patterns. Spontaneous actions between key actions are interpolated using action networks. By integrating attention behaviors such as eye contact and joint attention, the user can get feeling that the user is communicating with the actor.