Embodied 3D story space

  • Authors:
  • Junichi Hoshino;Hiroshi Mori;Atsushi Nakano;Jun Takazawa

  • Affiliations:
  • University of Tsukuba;University of Tsukuba;University of Tsukuba;University of Tsukuba

  • Venue:
  • Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
  • Year:
  • 2004

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Abstract

In this paper, we propose the immersive 3D movie system using contextual constraint action model. Important actions that define the structure of the story are called key-actions. Structure of key-action network represents story patterns. Spontaneous actions between key actions are interpolated using action networks. By integrating attention behaviors such as eye contact and joint attention, the user can get feeling that the user is communicating with the actor.