Computer animation: theory and practice
Computer animation: theory and practice
Proc. of the ACM SIGGRAPH/SIGART interdisciplinary workshop on Motion: representation and perception
Synthetic actors in computer-generated 3D films
Synthetic actors in computer-generated 3D films
Musings on telepresence and virtual presence
Presence: Teleoperators and Virtual Environments - Premier issue
An interactive tool for the design of human free walking trajectories
Creating and animating the virtual world
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Cybersickness: perception of self-motion in virtual environments
Presence: Teleoperators and Virtual Environments
Complex Models for Animating Synthetic Actors
IEEE Computer Graphics and Applications
Computer animation with scripts and actors
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
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This paper describes the creation of a Western shootout animation for a BBC2 television production. This provides a case study describing the interaction between the TV production team and the animators. The animation was produced by explicitly programming transformations applied to nodes in hierarchical models of simple human characters. A subsequent project has attempted to provide character animation making use of the human body tracking and immersion afforded by virtual reality systems. In the new system a human actor can enter into a virtual environment (VE), act out a role, resulting in a file containing a script. While the script is replayed the actor can enter again into the VE, and interact with the first virtual character, and so on for subsequent replays. The paper describes a first version of this system, and provides a critical examination of the use of VR for creating animations.