A differential compiler for computer animation
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Simulation of object and human skin formations in a grasping task
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Interactive spacetime control for animation
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
TBAG: a high level framework for interactive, animated 3D graphics applications
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Interpolation of triangle hierarchies
Proceedings of the conference on Visualization '98
Using discrete event modeling for effective computer animation control
WSC '91 Proceedings of the 23rd conference on Winter simulation
Computers in the entertainment industry
Computer graphics companion
AniGraph-a data structure for computer animation
CA '95 Proceedings of the Computer Animation
Creating animations using virtual reality ThatcherWorld: a case study
CA '95 Proceedings of the Computer Animation
Motion planning for computer animation and virtual reality applications
CA '95 Proceedings of the Computer Animation
Integrating 2 1/2-D Computer Animation Techniques for Supporting Traditional Animation
CA '96 Proceedings of the Computer Animation
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Encyclopedia of Computer Science
A generic system for interactive real-time animation
ECBS'97 Proceedings of the 1997 international conference on Engineering of computer-based systems
Modeling and Simulation of Skeletal Muscle for Computer Graphics: A Survey
Foundations and Trends® in Computer Graphics and Vision
A Review on 3D Signing Avatars: Benefits, Uses and Challenges
International Journal of Multimedia Data Engineering & Management
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