Computer animation: theory and practice
Computer animation: theory and practice
Synthetic actors in computer-generated 3D films
Synthetic actors in computer-generated 3D films
Janus: a step towards distributed constraint programming
Proceedings of the 1990 North American conference on Logic programming
The visualization of parallel systems: an overview
Journal of Parallel and Distributed Computing - Special issue on tools and methods for visualization of parallel systems and computations
PVM and HeNCE: tools for heterogeneous network computing
Environments and tools for parallel scientific computing
Specification and design of embedded systems
Specification and design of embedded systems
The design of completely visual OOP language
Visual object-oriented programming
The Designer's Guide to VHDL
Modeling Object-Oriented Program Execution
ECOOP '94 Proceedings of the 8th European Conference on Object-Oriented Programming
Programming with visual expressions
VL '95 Proceedings of the 11th International IEEE Symposium on Visual Languages
The path-transition paradigm: a practical methodology for adding animation to program interfaces
Journal of Visual Languages and Computing
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We present a new approach to an interactive design and analysis environment for visual languages. The main components, i.e., editor, animator, and interpreter, are introduced. Their interactions are being investigated emphasizing the interpreter-animator interaction and defining an inteiface supporting different levels of automation. The interpreter performs the executions on a logical level and triggers the animator. The interactive animation provides a very high degree in liveness since it is based on the tight integration of the animator and editor. The proposed architecture permits the distributed implementation of a system for real-time animation. Our concepts are validated by the implementation of a debugging environment for the complete visual programming language Pictorial Janus.