Computer animation: theory and practice
Computer animation: theory and practice
Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Principles of traditional animation applied to 3D computer animation
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Curves and surfaces for computer aided geometric design
Curves and surfaces for computer aided geometric design
Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Image and intervisibility coherence in rendering
Proceedings on Graphics interface '90
Exploiting temporal coherence in ray tracing
Proceedings on Graphics interface '90
Advanced animation and rendering techniques
Advanced animation and rendering techniques
Animated free-form deformation: an interactive animation technique
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Generalized implicit functions for computer graphics
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Surface modeling with oriented particle systems
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Object space temporal coherence for ray tracing
Proceedings of the conference on Graphics interface '92
Interval methods for multi-point collisions between time-dependent curved surfaces
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Parametric keyframe interpolation incorporating kinetic adjustment and phrasing control
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Computational modeling for the computer animation of legged figures
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A modeling system based on dynamic constraints
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Realistic animation of rigid bodies
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Miranim: An Extensible Director-Oriented System for the Animation of Realistic Images
IEEE Computer Graphics and Applications
Motor Control Techniques for Figure Animation
IEEE Computer Graphics and Applications
AniLan --- An Animation Language
CA '96 Proceedings of the Computer Animation
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Rendering animations requires data structures which allow for an easy handling of the movements and changes in the scene. For a sophisticated renderer, it is very important to access the information describing the motion of the objects, because such knowledge can be used to reduce the render time. We describe an animation model based on an annotated graph, on definitions of dimensions and on implementations of functions. The data structure with its simple interfaces provides an easy to use instrument to produce computer animations. On the one hand, the model is almost independent from a static modeler and a final renderer, but on the other hand, it can be adapted easily to the needs of a specific project. In the current implementation an artist needs to work closely together with a programmer.